My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Cage Electro Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Sparky
Barbarian Barrel
Electro Spirit Goblin Gang Tesla Goblin Cage Electro Wizard Sparky
The Log
Electro Spirit Goblin Gang Goblin Cage Sparky
Earthquake
Goblin Gang Tesla Goblin Cage
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Goblin Gang Goblin Cage Electro Wizard Sparky
Fireball
Goblin Gang Tesla Goblin Cage Electro Wizard Sparky
Poison
Goblin Gang Goblin Cage Electro Wizard Sparky
Lightning
Tesla Goblin Cage Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Goblin Gang Tesla Goblin Cage Electro Wizard Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Goblin Gang Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Electro Giant Sparky
Zap
Electro Wizard Sparky Electro Spirit Goblin Cage
Goblin Gang
Goblin Cage Sparky
Tesla
Goblin Cage
Zap Goblin Gang
Electro Giant
Electro Spirit Sparky
Electro Wizard
Zap Sparky
Sparky
Zap Electro Spirit Goblin Gang Electro Giant Electro Wizard

Defense Synergies 2 13

Electro Spirit
Zap Electro Wizard
Zap
Electro Wizard Electro Spirit Goblin Gang Tesla Goblin Cage Sparky
Goblin Gang
Tesla Zap Goblin Cage Electro Wizard Sparky
Tesla
Goblin Gang Zap Electro Wizard
Goblin Cage
Zap Goblin Gang Electro Giant Electro Wizard Sparky
Electro Giant
Goblin Cage
Electro Wizard
Zap Electro Spirit Goblin Gang Tesla Goblin Cage
Sparky
Zap Goblin Gang Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Goblin Cage Electro Wizard Sparky
Sparky Zap Goblin Gang Tesla Goblin Cage Electro Wizard
Goblin Gang Tesla Goblin Cage Sparky Electro Wizard
Tesla Goblin Cage Sparky Goblin Gang Electro Wizard
Goblin Cage Sparky
Goblin Gang Electro Spirit Zap Tesla Electro Wizard
Tesla Electro Wizard Electro Spirit Zap Goblin Gang Goblin Cage
Electro Spirit Zap Tesla Goblin Cage Electro Giant Electro Wizard Sparky
Tesla Sparky Goblin Gang Goblin Cage
Goblin Gang Tesla Electro Wizard Sparky
Goblin Gang Electro Wizard Electro Spirit Zap Tesla Electro Giant
Tesla Zap Goblin Gang Electro Wizard
Tesla Goblin Cage Sparky Zap Goblin Gang Electro Wizard
Sparky Electro Spirit Zap Goblin Gang Tesla Goblin Cage Electro Wizard
Sparky Goblin Gang Tesla Goblin Cage Electro Wizard
Zap Goblin Gang Tesla Goblin Cage Electro Giant Electro Wizard Sparky
Tesla Sparky Goblin Gang Goblin Cage Electro Wizard
Tesla Goblin Cage Electro Spirit Zap Goblin Gang Electro Wizard
Zap Goblin Cage Electro Spirit Tesla Electro Wizard
Sparky Tesla Goblin Cage Electro Wizard
Goblin Gang Electro Spirit Tesla Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Goblin Cage Electro Giant Electro Wizard Sparky
Electro Wizard Zap Goblin Gang Tesla
Goblin Gang Zap Goblin Cage Electro Wizard Sparky
Goblin Gang Zap Tesla Goblin Cage Electro Wizard Sparky
Goblin Gang Tesla Goblin Cage Sparky
Electro Giant Electro Spirit Zap Goblin Gang Tesla Electro Wizard
Goblin Gang Sparky Tesla Goblin Cage Electro Wizard
Tesla Goblin Cage Sparky
Zap Goblin Cage Electro Wizard Electro Spirit Sparky
Goblin Gang Tesla Goblin Cage Sparky
Tesla Goblin Cage Sparky
Zap Goblin Cage Electro Giant Electro Wizard
Goblin Gang Tesla Goblin Cage Sparky
Tesla Goblin Cage Electro Giant Sparky
Goblin Gang Tesla Electro Giant Electro Wizard Sparky Electro Spirit Zap Goblin Cage
Electro Spirit Zap Tesla Goblin Cage Electro Giant Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Electro Wizard
Sparky
Sparky
Zap Sparky
Electro Giant Electro Spirit Zap
Sparky
Zap
Zap
Goblin Gang Electro Wizard Sparky
Zap Electro Wizard Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Sparky
Zap Electro Wizard Sparky
Zap Electro Giant
Sparky
Sparky
Zap
Zap Electro Giant Electro Spirit Sparky
Zap Electro Wizard Sparky
Zap Sparky
Zap Sparky
Zap Electro Giant Electro Wizard Sparky
Zap Electro Wizard Electro Spirit Electro Giant
Sparky
Zap Sparky
Zap Electro Spirit Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Electro Spirit Goblin Gang
Zap Electro Wizard
Goblin Gang Electro Wizard Sparky
Zap
Zap Electro Giant Sparky
Sparky
Zap Electro Giant Electro Spirit Goblin Gang Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Giant Electro Wizard Sparky

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