My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Missing cards in your collection

Void Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Electro Spirit Tesla Battle Ram Electro Wizard
The Log
Electro Spirit Battle Ram
Earthquake
Tesla
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Battle Ram Electro Wizard
Fireball
Tesla Battle Ram Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Zap Tesla Battle Ram Electro Wizard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Electro Spirit Zap Tesla

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Battle Ram Electro Giant
Zap
Battle Ram Mirror Electro Wizard Electro Spirit
Tesla
Battle Ram
Zap Electro Spirit Mirror Lightning Electro Wizard
Mirror
Zap Electro Giant Battle Ram Lightning
Lightning
Electro Giant Battle Ram Mirror
Electro Giant
Mirror Lightning Electro Spirit
Electro Wizard
Zap Battle Ram

Defense Synergies 3 5

Electro Spirit
Zap Electro Wizard
Zap
Mirror Electro Wizard Electro Spirit Tesla
Tesla
Mirror Zap Electro Wizard
Battle Ram
Mirror
Zap Tesla Electro Wizard
Lightning
Electro Giant
Electro Wizard
Zap Electro Spirit Tesla Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Electro Wizard
Zap Tesla Electro Wizard
Tesla Lightning Electro Wizard
Tesla Electro Wizard
Lightning
Electro Spirit Zap Tesla Electro Wizard
Tesla Lightning Electro Wizard Electro Spirit Zap
Lightning Electro Spirit Zap Tesla Electro Giant Electro Wizard
Tesla
Tesla Electro Wizard
Electro Wizard Electro Spirit Zap Tesla Electro Giant
Tesla Zap Electro Wizard
Tesla Zap Lightning Electro Wizard
Electro Spirit Zap Tesla Electro Wizard
Tesla Electro Wizard
Zap Tesla Lightning Electro Giant Electro Wizard
Tesla Electro Wizard
Tesla Electro Spirit Zap Electro Wizard
Zap Electro Spirit Tesla Electro Wizard
Tesla Electro Wizard
Electro Spirit Tesla Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Electro Giant Electro Wizard
Electro Wizard Zap Tesla Lightning
Zap Lightning Electro Wizard
Lightning Zap Tesla Electro Wizard
Tesla
Electro Giant Electro Spirit Zap Tesla Electro Wizard
Tesla Lightning Electro Wizard
Tesla
Zap Lightning Electro Wizard Electro Spirit
Tesla
Tesla
Lightning Zap Electro Giant Electro Wizard
Lightning Tesla
Tesla Electro Giant
Tesla Electro Giant Electro Wizard Electro Spirit Zap Lightning
Electro Spirit Zap Tesla Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning
Zap
Electro Giant Electro Spirit Zap
Zap Lightning
Zap Lightning
Lightning Electro Wizard
Lightning Zap Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap Electro Wizard
Lightning Zap Electro Giant
Lightning
Lightning
Lightning
Lightning Zap
Zap Electro Giant Electro Spirit
Zap Lightning Electro Wizard
Lightning Zap
Lightning Zap
Lightning Zap Electro Giant Electro Wizard
Zap Lightning Electro Wizard Electro Spirit Electro Giant
Lightning
Lightning Zap
Zap Lightning Electro Spirit Electro Wizard
Lightning
Zap Lightning Electro Wizard Electro Spirit
Lightning Zap Electro Wizard
Lightning Electro Wizard
Zap Lightning
Lightning Zap Electro Giant
Zap Electro Giant Electro Spirit Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Giant Electro Wizard

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