My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Inferno Dragon
Giant Snowball
Hog Rider Royal Hogs Witch Inferno Dragon
Zap
Royal Hogs Witch Inferno Dragon
Barbarian Barrel
Royal Hogs Witch Electro Wizard
The Log
Hog Rider Royal Hogs Witch
Earthquake
Hog Rider Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Hog Rider Royal Hogs Witch Electro Wizard Inferno Dragon
Fireball
Hog Rider Royal Hogs Witch Electro Wizard Inferno Dragon
Poison
Royal Hogs Witch Electro Wizard
Lightning
Witch Electro Wizard Inferno Dragon
Rocket
Hog Rider Royal Hogs Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Hog Rider Electro Wizard Inferno Dragon Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Hog Rider

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Electro Wizard Royal Hogs Witch The Log
Arrows
Zap Hog Rider Royal Hogs
Hog Rider
Zap Arrows The Log Witch Electro Wizard
Royal Hogs
Arrows Zap The Log Electro Wizard
Witch
Zap Hog Rider
The Log
Hog Rider Zap Royal Hogs
Electro Wizard
Zap Hog Rider Royal Hogs
Inferno Dragon

Defense Synergies 1 9

Zap
Electro Wizard Arrows Witch The Log Inferno Dragon
Arrows
Zap
Hog Rider
Royal Hogs
Witch
Zap The Log Electro Wizard
The Log
Zap Witch Electro Wizard Inferno Dragon
Electro Wizard
Zap Witch The Log Inferno Dragon
Inferno Dragon
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Inferno Dragon Zap Witch The Log Electro Wizard
Witch Electro Wizard Inferno Dragon
Witch Inferno Dragon Electro Wizard
Arrows The Log
Arrows The Log Zap Electro Wizard
Electro Wizard Inferno Dragon Zap Arrows Witch
Zap Arrows The Log Electro Wizard
Witch Inferno Dragon
Electro Wizard
Witch Electro Wizard Zap Arrows The Log
Arrows Inferno Dragon Zap Witch Electro Wizard
Zap Witch The Log Electro Wizard
Zap Arrows Witch The Log Electro Wizard
Inferno Dragon Electro Wizard
Zap The Log Electro Wizard Inferno Dragon
Arrows Witch Electro Wizard
Arrows Zap Witch The Log Electro Wizard
Zap Arrows Witch The Log Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Arrows Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Electro Wizard
Electro Wizard Zap Arrows The Log Inferno Dragon
Zap Witch The Log Electro Wizard
Zap The Log Electro Wizard
Witch Inferno Dragon
Arrows Zap Witch Electro Wizard
Witch Electro Wizard
Inferno Dragon
Zap Electro Wizard Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch
Zap Arrows The Log Electro Wizard
Witch
Witch
Witch Electro Wizard Zap The Log Inferno Dragon
Arrows Zap Witch The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log Electro Wizard
Arrows The Log
Arrows The Log
Zap Arrows The Log
Arrows Zap Witch
Arrows Witch The Log
Arrows The Log Zap
Arrows The Log Zap
Electro Wizard
Zap Arrows The Log Electro Wizard
Zap Arrows
The Log
Arrows
Zap Arrows The Log
Zap Arrows Witch The Log
Arrows The Log
Arrows
Zap Arrows The Log Electro Wizard
Zap Arrows Witch The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Witch
Witch Inferno Dragon
Arrows The Log Zap Witch Electro Wizard
Zap Arrows Witch The Log
Zap Arrows The Log
Zap Arrows Witch Electro Wizard
Zap Electro Wizard Witch
Zap Arrows The Log
Zap Arrows Electro Wizard
Arrows The Log
Zap Electro Wizard Witch
Zap Arrows Witch Electro Wizard
Arrows The Log
Electro Wizard
Arrows The Log Zap
Zap Arrows
Zap Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Electro Wizard

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