My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Cannon Cart Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Cannon Cart Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Cannon Cart
Giant Snowball
Mega Minion Hog Rider
Zap
Cannon Cart
Barbarian Barrel
Electro Spirit Wizard Cannon Cart Electro Wizard
The Log
Electro Spirit Hog Rider Cannon Cart
Earthquake
Hog Rider
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Mega Minion Hog Rider Wizard Cannon Cart Electro Wizard
Fireball
Mega Minion Hog Rider Wizard Cannon Cart Electro Wizard
Poison
Mega Minion Wizard Electro Wizard
Lightning
Mega Minion Wizard Cannon Cart Electro Wizard
Rocket
Hog Rider Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion Rage Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Mega Minion Hog Rider Electro Wizard Wizard Cannon Cart Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Rage Mega Minion Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Hog Rider Cannon Cart Electro Giant
Mega Minion
Electro Spirit Electro Giant
Hog Rider
Rage Electro Spirit Wizard Cannon Cart Electro Wizard
Wizard
Hog Rider Rage
Rage
Hog Rider Wizard Cannon Cart Electro Wizard
Cannon Cart
Electro Spirit Hog Rider Rage Electro Wizard
Electro Giant
Electro Spirit Mega Minion
Electro Wizard
Hog Rider Rage Cannon Cart

Defense Synergies 1 7

Electro Spirit
Mega Minion Electro Wizard
Mega Minion
Electro Spirit Wizard Cannon Cart Electro Wizard
Hog Rider
Wizard
Mega Minion Cannon Cart Electro Wizard
Rage
Cannon Cart
Mega Minion Wizard Electro Wizard
Electro Giant
Electro Wizard
Electro Spirit Mega Minion Wizard Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mega Minion Wizard Electro Wizard
Mega Minion Cannon Cart Electro Wizard
Mega Minion Cannon Cart Electro Wizard
Mega Minion Cannon Cart Electro Wizard
Electro Spirit Mega Minion Cannon Cart Electro Wizard
Mega Minion Electro Wizard Electro Spirit Wizard
Electro Spirit Cannon Cart Electro Giant Electro Wizard
Cannon Cart Electro Wizard
Electro Wizard Electro Spirit Mega Minion Wizard Cannon Cart Electro Giant
Mega Minion Wizard Electro Wizard
Wizard Cannon Cart Electro Wizard
Wizard Electro Spirit Mega Minion Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Electro Giant Electro Wizard
Wizard Cannon Cart Electro Wizard
Electro Spirit Mega Minion Wizard Cannon Cart Electro Wizard
Wizard Electro Spirit Mega Minion Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Wizard Electro Spirit Cannon Cart Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Electro Giant Electro Wizard
Electro Wizard Mega Minion Wizard Cannon Cart
Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Cannon Cart
Wizard Electro Giant Electro Spirit Electro Wizard
Mega Minion Cannon Cart Electro Wizard
Cannon Cart
Electro Wizard Electro Spirit Mega Minion Cannon Cart
Mega Minion
Mega Minion Cannon Cart
Electro Giant Electro Wizard
Cannon Cart Wizard
Wizard Cannon Cart Electro Giant
Electro Giant Electro Wizard Electro Spirit Mega Minion Cannon Cart
Electro Spirit Mega Minion Wizard Cannon Cart Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Cannon Cart
Cannon Cart
Wizard
Wizard Electro Giant Electro Spirit Mega Minion
Wizard
Wizard
Wizard
Electro Wizard
Wizard Cannon Cart Electro Wizard
Wizard
Cannon Cart
Cannon Cart
Cannon Cart
Wizard Cannon Cart
Wizard Cannon Cart
Mega Minion Wizard Electro Wizard
Wizard Electro Giant
Wizard
Cannon Cart
Electro Giant Electro Spirit Wizard
Mega Minion
Wizard Electro Wizard
Wizard
Wizard Electro Giant Electro Wizard
Electro Wizard Electro Spirit Mega Minion Wizard Electro Giant
Mega Minion
Wizard
Electro Spirit Electro Wizard
Wizard
Electro Wizard Electro Spirit Cannon Cart
Mega Minion Wizard Electro Wizard
Mega Minion Wizard Cannon Cart Electro Wizard
Wizard
Electro Giant
Mega Minion Cannon Cart
Electro Giant Electro Spirit Electro Wizard
Electro Wizard
Cannon Cart Electro Giant Electro Wizard

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