My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Electro Dragon Bowler Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Electro Dragon Inferno Dragon
Zap
Royal Giant Skeleton Army Inferno Dragon
Barbarian Barrel
Tesla Skeleton Army
The Log
Royal Giant Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Electro Dragon Bowler Inferno Dragon Mother Witch
Fireball
Tesla Skeleton Army Electro Dragon Bowler Inferno Dragon Mother Witch
Poison
Skeleton Army Electro Dragon Mother Witch
Lightning
Tesla Electro Dragon Bowler Inferno Dragon Mother Witch
Rocket
Electro Dragon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Bowler Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tesla Inferno Dragon Mother Witch Electro Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Tesla Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Mother Witch Electro Dragon Bowler The Log
Skeleton Army
Electro Dragon
Royal Giant Bowler Inferno Dragon Mother Witch
Bowler
Royal Giant Electro Dragon The Log Mother Witch
The Log
Royal Giant Bowler
Inferno Dragon
Electro Dragon
Mother Witch
Royal Giant Electro Dragon Bowler

Defense Synergies 2 13

Tesla
The Log Skeleton Army Bowler Inferno Dragon Mother Witch
Royal Giant
Skeleton Army
Tesla Electro Dragon The Log Inferno Dragon
Electro Dragon
Skeleton Army Bowler The Log Inferno Dragon
Bowler
The Log Tesla Electro Dragon Mother Witch
The Log
Tesla Bowler Skeleton Army Electro Dragon Inferno Dragon Mother Witch
Inferno Dragon
Tesla Skeleton Army Electro Dragon The Log
Mother Witch
Tesla Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Electro Dragon The Log
Skeleton Army Inferno Dragon Tesla Electro Dragon The Log
Tesla Skeleton Army Bowler Electro Dragon Inferno Dragon
Tesla Skeleton Army Inferno Dragon Electro Dragon Bowler
Skeleton Army Bowler The Log
Skeleton Army Bowler The Log Tesla Electro Dragon Mother Witch
Tesla Inferno Dragon Electro Dragon
Bowler Tesla Electro Dragon The Log
Tesla Inferno Dragon Skeleton Army
Skeleton Army Tesla Bowler
Skeleton Army Mother Witch Tesla Electro Dragon Bowler The Log
Tesla Inferno Dragon Electro Dragon
Tesla Skeleton Army Bowler Electro Dragon The Log
Skeleton Army Bowler Tesla Electro Dragon The Log
Skeleton Army Inferno Dragon Tesla
Skeleton Army Tesla Bowler The Log Inferno Dragon
Tesla Skeleton Army Electro Dragon Bowler
Tesla Skeleton Army Electro Dragon Bowler The Log
The Log Tesla Electro Dragon Bowler Inferno Dragon Mother Witch
Tesla Inferno Dragon
Skeleton Army Bowler Tesla Electro Dragon The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Bowler
Tesla Electro Dragon Bowler The Log Inferno Dragon
Skeleton Army Electro Dragon Bowler The Log
Skeleton Army Bowler Tesla The Log
Tesla Skeleton Army Bowler Inferno Dragon
Mother Witch Tesla Electro Dragon
Skeleton Army Tesla Bowler
Tesla Skeleton Army Inferno Dragon
Electro Dragon Skeleton Army The Log Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Tesla Electro Dragon Bowler
Skeleton Army Bowler The Log
Skeleton Army Bowler Tesla
Tesla Skeleton Army Electro Dragon Bowler
Tesla Skeleton Army Electro Dragon Bowler The Log Inferno Dragon
Bowler Tesla Electro Dragon The Log Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Electro Dragon Bowler The Log
Electro Dragon The Log
The Log
Bowler The Log
Mother Witch Electro Dragon
Bowler The Log
The Log Electro Dragon Bowler
The Log Electro Dragon
Electro Dragon Bowler
Electro Dragon Bowler The Log
Electro Dragon
Bowler The Log
Electro Dragon
The Log
Electro Dragon Bowler The Log
Electro Dragon Bowler The Log
Electro Dragon Bowler The Log
Electro Dragon Bowler The Log Mother Witch
Bowler The Log
Bowler The Log
Electro Dragon The Log
The Log Mother Witch Electro Dragon Bowler
Inferno Dragon
The Log Electro Dragon Bowler
Electro Dragon Bowler The Log
The Log
Electro Dragon Mother Witch
Electro Dragon
Bowler
Electro Dragon The Log
Electro Dragon
Bowler The Log
Skeleton Army Electro Dragon
Electro Dragon
The Log
Electro Dragon Bowler
The Log Electro Dragon Bowler
Electro Dragon
Electro Dragon Bowler The Log
Electro Dragon
Electro Dragon Bowler The Log

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