My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Collector Electro Dragon Goblin Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Goblins Electro Dragon Inferno Dragon
Zap
Goblins Goblin Giant Inferno Dragon
Barbarian Barrel
Goblins Tesla
The Log
Goblins
Earthquake
Tesla Elixir Collector
Arrows
Goblins
Royal Delivery
Goblins Electro Dragon Inferno Dragon
Fireball
Tesla Elixir Collector Electro Dragon Inferno Dragon
Poison
Elixir Collector Electro Dragon
Lightning
Tesla Elixir Collector Electro Dragon Inferno Dragon
Rocket
Elixir Collector Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Earthquake Tesla Inferno Dragon Electro Dragon Elixir Collector Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Earthquake Tesla Inferno Dragon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Tesla
Earthquake
Goblin Giant Mega Knight
Elixir Collector
Electro Dragon
Goblin Giant Inferno Dragon Mega Knight
Goblin Giant
Earthquake Electro Dragon
Inferno Dragon
Mega Knight Electro Dragon
Mega Knight
Inferno Dragon Earthquake Electro Dragon

Defense Synergies 0 7

Goblins
Tesla Electro Dragon
Tesla
Goblins Earthquake Inferno Dragon
Earthquake
Tesla Mega Knight
Elixir Collector
Electro Dragon
Goblins Inferno Dragon
Goblin Giant
Inferno Dragon
Tesla Electro Dragon Mega Knight
Mega Knight
Earthquake Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Electro Dragon Goblin Giant
Inferno Dragon Goblins Tesla Electro Dragon Mega Knight
Tesla Mega Knight Goblins Electro Dragon Inferno Dragon
Tesla Inferno Dragon Goblins Electro Dragon Mega Knight
Earthquake Mega Knight
Goblins Tesla Earthquake Electro Dragon Mega Knight
Tesla Inferno Dragon Electro Dragon
Earthquake Tesla Electro Dragon Goblin Giant Mega Knight
Tesla Inferno Dragon Goblins
Goblins Tesla Mega Knight
Goblins Tesla Earthquake Electro Dragon Goblin Giant Mega Knight
Tesla Inferno Dragon Electro Dragon
Tesla Mega Knight Earthquake Electro Dragon
Mega Knight Goblins Tesla Earthquake Electro Dragon
Inferno Dragon Tesla Mega Knight
Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Goblins Electro Dragon
Tesla Mega Knight Goblins Electro Dragon
Earthquake Tesla Electro Dragon Inferno Dragon Mega Knight
Tesla Inferno Dragon
Mega Knight Goblins Tesla Earthquake Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Tesla
Tesla Electro Dragon Inferno Dragon Mega Knight
Mega Knight Goblins Electro Dragon Goblin Giant
Mega Knight Tesla Goblin Giant
Tesla Goblin Giant Inferno Dragon Mega Knight
Tesla Electro Dragon Goblin Giant
Goblins Tesla Goblin Giant
Mega Knight Tesla Goblin Giant Inferno Dragon
Electro Dragon Mega Knight Goblins Inferno Dragon
Tesla Goblin Giant Inferno Dragon
Inferno Dragon Mega Knight Tesla Electro Dragon
Mega Knight Goblin Giant
Mega Knight Tesla Goblin Giant
Tesla Electro Dragon Mega Knight
Tesla Electro Dragon Goblins Goblin Giant Inferno Dragon
Mega Knight Tesla Earthquake Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon
Electro Dragon
Earthquake Electro Dragon Goblin Giant
Earthquake
Earthquake Mega Knight
Electro Dragon Goblin Giant
Earthquake
Earthquake Electro Dragon
Electro Dragon
Goblins Electro Dragon
Earthquake Electro Dragon
Electro Dragon
Earthquake
Earthquake Electro Dragon
Earthquake
Earthquake Electro Dragon
Earthquake Electro Dragon Mega Knight
Earthquake
Earthquake Electro Dragon Mega Knight
Earthquake Electro Dragon Mega Knight
Earthquake Mega Knight
Earthquake Electro Dragon
Earthquake Electro Dragon Mega Knight
Inferno Dragon
Earthquake Electro Dragon
Electro Dragon Mega Knight
Electro Dragon
Electro Dragon
Earthquake Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Earthquake
Earthquake Electro Dragon
Electro Dragon
Electro Dragon Mega Knight
Earthquake Electro Dragon
Electro Dragon Mega Knight
Electro Dragon
Electro Dragon
Electro Dragon Goblin Giant Mega Knight

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