My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Giant Wizard Electro Dragon Cannon Cart Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant Cannon Cart Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Giant Cannon Cart Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Cannon Cart
Giant Snowball
Fire Spirit Electro Dragon Princess
Zap
Fire Spirit Cannon Cart Princess
Barbarian Barrel
Fire Spirit Elixir Golem Wizard Cannon Cart Princess
The Log
Fire Spirit Elixir Golem Cannon Cart Princess
Earthquake
Elixir Golem
Arrows
Fire Spirit Princess
Royal Delivery
Fire Spirit Elixir Golem Wizard Electro Dragon Cannon Cart Princess
Fireball
Elixir Golem Wizard Electro Dragon Cannon Cart Princess
Poison
Elixir Golem Wizard Electro Dragon Princess
Lightning
Wizard Electro Dragon Cannon Cart
Rocket
Wizard Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Elixir Golem Princess Giant Wizard Electro Dragon Cannon Cart Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Elixir Golem Princess Giant

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Giant Cannon Cart
Elixir Golem
Fire Spirit Wizard Electro Dragon
Giant
Electro Dragon Fire Spirit Wizard Rocket Cannon Cart Princess
Wizard
Elixir Golem Giant
Rocket
Giant
Electro Dragon
Giant Elixir Golem Cannon Cart
Cannon Cart
Fire Spirit Giant Electro Dragon
Princess
Giant

Defense Synergies 0 3

Fire Spirit
Elixir Golem
Giant
Wizard
Cannon Cart
Rocket
Electro Dragon
Cannon Cart
Cannon Cart
Wizard Electro Dragon Princess
Princess
Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Wizard Electro Dragon
Electro Dragon Cannon Cart
Rocket Fire Spirit Electro Dragon Cannon Cart
Electro Dragon Cannon Cart
Rocket Princess
Fire Spirit Electro Dragon Cannon Cart
Rocket Fire Spirit Wizard Electro Dragon Princess
Rocket Electro Dragon Cannon Cart
Princess
Fire Spirit Cannon Cart
Wizard Electro Dragon Cannon Cart Princess
Wizard Electro Dragon Princess
Fire Spirit Wizard Rocket Electro Dragon Cannon Cart
Fire Spirit Wizard Rocket Electro Dragon Cannon Cart Princess
Cannon Cart
Rocket
Wizard Electro Dragon Cannon Cart
Fire Spirit Wizard Electro Dragon Cannon Cart
Wizard Fire Spirit Electro Dragon Cannon Cart Princess
Cannon Cart
Wizard Fire Spirit Electro Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart
Wizard Rocket Electro Dragon Cannon Cart
Rocket Electro Dragon Cannon Cart
Rocket Cannon Cart
Cannon Cart
Fire Spirit Wizard Rocket Electro Dragon Princess
Rocket Cannon Cart
Cannon Cart
Rocket Electro Dragon Cannon Cart
Electro Dragon Cannon Cart
Rocket
Rocket Cannon Cart Wizard
Wizard Electro Dragon Cannon Cart Princess
Electro Dragon Rocket Cannon Cart
Wizard Electro Dragon Cannon Cart Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket Electro Dragon
Electro Dragon Princess
Rocket Electro Dragon Cannon Cart
Cannon Cart Rocket
Wizard Rocket Fire Spirit
Wizard Fire Spirit Rocket Electro Dragon Princess
Fire Spirit Wizard Princess
Fire Spirit Wizard Electro Dragon Princess
Wizard Electro Dragon
Rocket Fire Spirit Electro Dragon
Rocket Wizard Electro Dragon Cannon Cart Princess
Fire Spirit Wizard Rocket Electro Dragon Princess
Rocket Fire Spirit Cannon Cart Princess
Rocket Electro Dragon Cannon Cart Princess
Princess Cannon Cart
Rocket Wizard Electro Dragon Cannon Cart Princess
Wizard Rocket Electro Dragon Cannon Cart Princess
Rocket
Rocket
Rocket Fire Spirit Wizard Electro Dragon Princess
Rocket Fire Spirit Wizard Electro Dragon Princess
Rocket
Rocket Wizard Princess
Rocket
Rocket Electro Dragon Cannon Cart
Fire Spirit Wizard Electro Dragon Princess
Wizard Electro Dragon Princess
Wizard Electro Dragon Princess
Rocket
Fire Spirit Wizard Electro Dragon Princess
Rocket Electro Dragon Wizard
Wizard Rocket Electro Dragon
Rocket Electro Dragon Princess
Rocket Wizard Princess
Fire Spirit Rocket Electro Dragon Cannon Cart Princess
Rocket Fire Spirit Wizard Electro Dragon Princess
Wizard Rocket Electro Dragon Cannon Cart Princess
Wizard Electro Dragon Princess
Rocket
Electro Dragon Cannon Cart
Electro Dragon Rocket Princess
Rocket Electro Dragon Princess
Electro Dragon Rocket Cannon Cart Princess

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