My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Princess
Zap
Goblin Gang Princess
Barbarian Barrel
Goblin Gang Wizard Princess
The Log
Goblin Gang Mini P.E.K.K.A Princess
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Princess
Fireball
Goblin Gang Wizard Princess
Poison
Goblin Gang Wizard Princess
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Princess Fireball Mini P.E.K.K.A Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Gang Princess

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Mini P.E.K.K.A Princess
Goblin Gang
Mini P.E.K.K.A Mirror Princess
Fireball
Zap Mirror Princess
Mini P.E.K.K.A
Zap Goblin Gang Wizard Mirror Electro Giant Princess
Wizard
Mini P.E.K.K.A
Mirror
Zap Fireball Electro Giant Goblin Gang Mini P.E.K.K.A Princess
Electro Giant
Mirror Mini P.E.K.K.A
Princess
Zap Goblin Gang Fireball Mini P.E.K.K.A Mirror

Defense Synergies 4 12

Zap
Fireball Mini P.E.K.K.A Mirror Goblin Gang Princess
Goblin Gang
Zap Mini P.E.K.K.A Mirror Princess
Fireball
Zap Mirror Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Zap Goblin Gang Fireball Wizard Mirror Electro Giant Princess
Wizard
Mini P.E.K.K.A
Mirror
Zap Fireball Goblin Gang Mini P.E.K.K.A Princess
Electro Giant
Mini P.E.K.K.A
Princess
Zap Goblin Gang Fireball Mini P.E.K.K.A Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Mini P.E.K.K.A Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Fireball Mini P.E.K.K.A Princess
Goblin Gang Fireball Zap
Zap Goblin Gang Fireball Wizard Princess
Zap Fireball Electro Giant
Mini P.E.K.K.A Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A
Goblin Gang Zap Fireball Wizard Electro Giant Princess
Zap Goblin Gang Fireball Wizard Princess
Mini P.E.K.K.A Zap Goblin Gang Fireball Wizard
Fireball Wizard Zap Goblin Gang Mini P.E.K.K.A Princess
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A Electro Giant
Wizard Goblin Gang Fireball Mini P.E.K.K.A
Fireball Zap Goblin Gang Wizard
Zap Wizard Fireball Princess
Mini P.E.K.K.A
Goblin Gang Wizard Fireball Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball Electro Giant
Fireball Zap Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Fireball
Goblin Gang Mini P.E.K.K.A
Fireball Wizard Electro Giant Zap Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Zap Fireball Electro Giant
Mini P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball Electro Giant Princess
Goblin Gang Electro Giant Zap Fireball Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Electro Giant Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Electro Giant Zap Princess
Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap Wizard
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball Wizard Princess
Fireball Zap Wizard Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Princess
Zap Fireball Wizard Electro Giant Princess
Fireball
Fireball Wizard Princess
Zap Fireball
Zap Electro Giant Fireball Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap
Zap Fireball Wizard Electro Giant Princess
Zap Fireball Wizard Electro Giant
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball Princess
Fireball Wizard Princess
Zap Goblin Gang Fireball Princess
Fireball Zap Wizard Princess
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard Princess
Zap Fireball Wizard Princess
Zap Fireball Electro Giant
Zap Electro Giant Goblin Gang Fireball Princess
Zap Fireball Princess
Zap Fireball Electro Giant Princess

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