My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Wall Breakers Miner
Zap
Wall Breakers
Barbarian Barrel
Wall Breakers Royal Ghost
The Log
Wall Breakers
Earthquake
Arrows
Wall Breakers
Royal Delivery
Wall Breakers P.E.K.K.A Miner Royal Ghost Mother Witch
Fireball
Wall Breakers Mother Witch
Poison
Mother Witch
Lightning
Mother Witch Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Miner Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Arrows Miner Royal Ghost Mother Witch Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Arrows Miner

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Miner Wall Breakers Royal Ghost Mother Witch
Arrows
Zap P.E.K.K.A Wall Breakers Miner Mother Witch
Wall Breakers
Miner Zap Arrows Royal Ghost
P.E.K.K.A
Zap Arrows Mother Witch Archer Queen
Miner
Zap Wall Breakers Arrows Royal Ghost Mother Witch
Royal Ghost
Zap Wall Breakers Miner Mother Witch
Mother Witch
Zap Arrows P.E.K.K.A Miner Royal Ghost
Archer Queen
P.E.K.K.A

Defense Synergies 0 9

Zap
Arrows P.E.K.K.A Miner Royal Ghost Mother Witch Archer Queen
Arrows
Zap P.E.K.K.A Mother Witch
Wall Breakers
P.E.K.K.A
Zap Arrows
Miner
Zap
Royal Ghost
Zap Mother Witch
Mother Witch
Zap Arrows Royal Ghost
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Zap
P.E.K.K.A
P.E.K.K.A
Arrows P.E.K.K.A
Arrows Zap Royal Ghost Mother Witch
Zap Arrows
Zap Arrows P.E.K.K.A
P.E.K.K.A Archer Queen
Miner Royal Ghost
Mother Witch Zap Arrows Royal Ghost
Arrows Zap
P.E.K.K.A Zap
Zap Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap P.E.K.K.A
Arrows P.E.K.K.A
Arrows Zap Royal Ghost
Zap Arrows Royal Ghost Mother Witch
P.E.K.K.A
Royal Ghost Arrows P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost
Zap Arrows Miner Royal Ghost
P.E.K.K.A Zap
P.E.K.K.A Zap
P.E.K.K.A
Arrows Mother Witch Zap
P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows Archer Queen
P.E.K.K.A
Zap P.E.K.K.A Archer Queen
Arrows Zap P.E.K.K.A Royal Ghost Mother Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Miner Royal Ghost
Arrows Miner
Arrows
Zap Arrows
Arrows Mother Witch Zap
Arrows
Arrows Zap
Arrows Miner Zap
Miner Zap Arrows
Zap Arrows Archer Queen
Miner
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows
Zap Arrows Miner Mother Witch
Arrows
Zap Arrows
Zap Arrows Mother Witch
Arrows Miner Zap Royal Ghost
Zap Arrows Miner
Miner Zap Arrows
Zap Arrows Mother Witch
Zap
Zap Arrows Miner
Zap Arrows
P.E.K.K.A
Arrows
Zap
Zap Arrows Archer Queen
Arrows
Miner
Arrows Zap
Zap Arrows Archer Queen
P.E.K.K.A Archer Queen
Zap Archer Queen
Zap Archer Queen
Zap Miner Royal Ghost Archer Queen

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