My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Witch
Zap
Witch Prince Sparky
Barbarian Barrel
Valkyrie Wizard Witch Sparky
The Log
Witch Prince Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Prince Sparky
Fireball
Wizard Witch Sparky
Poison
Wizard Witch Sparky
Lightning
Valkyrie Wizard Witch Prince Sparky
Rocket
Valkyrie Wizard Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Rocket Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Prince Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Wizard Witch Prince Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zap Valkyrie Wizard Witch

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Sparky Valkyrie Witch Mega Knight
Valkyrie
Prince Zap Wizard Witch Sparky
Wizard
Valkyrie Prince Sparky Mega Knight
Rocket
Witch
Zap Valkyrie Prince Mega Knight
Prince
Zap Valkyrie Mega Knight Wizard Witch
Sparky
Zap Valkyrie Wizard
Mega Knight
Prince Zap Wizard Witch

Defense Synergies 1 12

Zap
Mega Knight Valkyrie Witch Prince Sparky
Valkyrie
Zap Wizard Witch Prince Sparky
Wizard
Valkyrie Prince Mega Knight
Rocket
Witch
Zap Valkyrie Prince Mega Knight
Prince
Zap Valkyrie Wizard Witch
Sparky
Zap Valkyrie
Mega Knight
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Wizard Sparky
Sparky Zap Valkyrie Witch Prince Mega Knight
Rocket Witch Prince Sparky Mega Knight Valkyrie
Witch Prince Sparky Valkyrie Mega Knight
Valkyrie Rocket Prince Sparky Mega Knight
Zap Valkyrie Mega Knight
Rocket Zap Wizard Witch
Rocket Zap Valkyrie Sparky Mega Knight
Witch Sparky Prince
Valkyrie Prince Sparky Mega Knight
Valkyrie Witch Zap Wizard Mega Knight
Zap Wizard Witch
Prince Sparky Mega Knight Zap Valkyrie Wizard Rocket Witch
Valkyrie Wizard Rocket Sparky Mega Knight Zap Witch Prince
Sparky Prince Mega Knight
Rocket Zap Prince Sparky Mega Knight
Wizard Sparky Mega Knight Valkyrie Witch Prince
Mega Knight Zap Valkyrie Wizard Witch Prince
Zap Valkyrie Wizard Witch Mega Knight
Sparky Prince
Valkyrie Wizard Mega Knight Witch Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch Prince Sparky
Zap Valkyrie Wizard Rocket Prince Mega Knight
Mega Knight Zap Valkyrie Rocket Witch Prince Sparky
Valkyrie Rocket Prince Mega Knight Zap Sparky
Valkyrie Witch Prince Sparky Mega Knight
Wizard Rocket Zap Witch
Rocket Prince Sparky Valkyrie Witch
Mega Knight Valkyrie Prince Sparky
Zap Rocket Mega Knight Valkyrie Witch Prince Sparky
Witch Sparky
Mega Knight Valkyrie Witch Prince Sparky
Rocket Mega Knight Zap Valkyrie Prince
Rocket Prince Mega Knight Valkyrie Wizard Witch Sparky
Wizard Valkyrie Witch Sparky Mega Knight
Witch Sparky Zap Valkyrie Rocket Prince
Valkyrie Mega Knight Zap Wizard Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Sparky
Zap
Rocket Sparky
Valkyrie Rocket Prince Sparky
Wizard Rocket Zap Valkyrie Sparky Mega Knight
Wizard Zap Rocket Witch
Wizard Witch Sparky
Zap Wizard
Zap Wizard
Rocket Prince Sparky
Rocket Zap Valkyrie Wizard Prince Sparky
Zap Wizard Rocket
Rocket Sparky
Rocket
Zap Prince Sparky
Rocket Zap Wizard Witch Sparky
Wizard Rocket Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Zap Wizard Prince Sparky Mega Knight
Rocket Zap Valkyrie Wizard Witch Mega Knight
Rocket Prince Sparky Mega Knight
Rocket Wizard
Rocket Prince Sparky
Rocket Zap
Zap Valkyrie Wizard Witch Sparky Mega Knight
Witch
Zap Wizard Witch Sparky
Zap Wizard Witch Prince Sparky Mega Knight
Rocket Zap Sparky
Zap Wizard Witch Sparky
Zap Rocket Wizard Witch
Sparky
Zap Wizard Rocket Sparky Mega Knight
Zap Rocket Sparky
Prince Sparky Mega Knight
Rocket Wizard Sparky
Zap Rocket Witch Prince
Rocket Zap Wizard Witch
Valkyrie Wizard Rocket Prince Sparky Mega Knight
Zap Wizard
Rocket Zap Sparky
Prince Sparky Mega Knight
Zap Rocket Witch Sparky
Zap Rocket Witch
Zap Rocket Witch Prince Sparky Mega Knight

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