My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Electro Spirit Tesla Electro Wizard
The Log
Electro Spirit
Earthquake
Tesla
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Electro Wizard
Fireball
Tesla Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Arrows Tesla Fireball Electro Wizard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Arrows Tesla

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball Electro Giant
Zap
Arrows Fireball Electro Wizard Electro Spirit
Arrows
Zap Fireball Lightning
Tesla
Fireball
Zap Arrows Electro Spirit Electro Wizard
Lightning
Electro Giant Arrows
Electro Giant
Lightning Electro Spirit
Electro Wizard
Zap Fireball

Defense Synergies 2 10

Electro Spirit
Zap Electro Wizard
Zap
Fireball Electro Wizard Electro Spirit Arrows Tesla
Arrows
Zap Tesla Fireball Lightning
Tesla
Zap Arrows Fireball Electro Wizard
Fireball
Zap Arrows Tesla Electro Wizard
Lightning
Arrows
Electro Giant
Electro Wizard
Zap Electro Spirit Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Fireball Electro Wizard
Zap Tesla Electro Wizard
Tesla Lightning Electro Wizard
Tesla Electro Wizard
Lightning Arrows Fireball
Arrows Fireball Electro Spirit Zap Tesla Electro Wizard
Tesla Lightning Electro Wizard Electro Spirit Zap Arrows Fireball
Lightning Electro Spirit Zap Arrows Tesla Fireball Electro Giant Electro Wizard
Tesla
Tesla Electro Wizard
Electro Wizard Electro Spirit Zap Arrows Tesla Fireball Electro Giant
Arrows Tesla Zap Fireball Electro Wizard
Tesla Zap Fireball Lightning Electro Wizard
Fireball Electro Spirit Zap Arrows Tesla Electro Wizard
Tesla Electro Wizard
Zap Tesla Fireball Lightning Electro Giant Electro Wizard
Tesla Arrows Fireball Electro Wizard
Arrows Tesla Fireball Electro Spirit Zap Electro Wizard
Zap Arrows Electro Spirit Tesla Fireball Electro Wizard
Tesla Electro Wizard
Electro Spirit Arrows Tesla Fireball Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Electro Giant Electro Wizard
Fireball Electro Wizard Zap Arrows Tesla Lightning
Zap Lightning Electro Wizard
Lightning Zap Tesla Fireball Electro Wizard
Tesla
Arrows Fireball Electro Giant Electro Spirit Zap Tesla Electro Wizard
Tesla Fireball Lightning Electro Wizard
Tesla
Zap Lightning Electro Wizard Electro Spirit Fireball
Tesla
Tesla
Lightning Zap Arrows Fireball Electro Giant Electro Wizard
Lightning Tesla Fireball
Tesla Fireball Electro Giant
Tesla Electro Giant Electro Wizard Electro Spirit Zap Fireball Lightning
Arrows Electro Spirit Zap Tesla Fireball Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows
Arrows Fireball Zap Electro Wizard
Lightning Arrows Fireball
Lightning Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Electro Giant Electro Spirit Zap
Arrows
Arrows Fireball Zap Lightning
Arrows Fireball Zap Lightning
Lightning Fireball Electro Wizard
Lightning Zap Arrows Fireball Electro Wizard
Fireball Lightning Zap Arrows
Lightning Fireball
Lightning Arrows Fireball
Lightning Zap Arrows Fireball
Lightning Zap Arrows Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball
Lightning
Lightning Zap Arrows Fireball Electro Wizard
Lightning Zap Arrows Fireball Electro Giant
Lightning Fireball
Lightning Arrows Fireball
Lightning
Lightning Zap Arrows Fireball
Zap Arrows Electro Giant Electro Spirit Fireball
Arrows Fireball Zap Lightning Electro Wizard
Fireball Lightning Zap Arrows
Fireball Lightning Zap Arrows
Lightning Zap Arrows Fireball Electro Giant Electro Wizard
Zap Lightning Electro Wizard Electro Spirit Fireball Electro Giant
Lightning Fireball
Lightning Zap Arrows Fireball
Zap Lightning Electro Spirit Arrows Fireball Electro Wizard
Arrows Fireball Lightning
Zap Lightning Electro Wizard Electro Spirit Fireball
Fireball Lightning Zap Arrows Electro Wizard
Arrows Fireball
Fireball Lightning Electro Wizard
Arrows Zap Fireball Lightning
Lightning Zap Arrows Fireball Electro Giant
Zap Electro Giant Electro Spirit Fireball Lightning Electro Wizard
Zap Fireball Lightning Electro Wizard
Lightning Zap Fireball Electro Giant Electro Wizard

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