My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Dark Prince Bandit
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Dark Prince Bandit
Barbarian Barrel
Battle Ram Dark Prince Bandit Electro Wizard
The Log
Battle Ram Dark Prince Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard
Fireball
Minions Battle Ram Bandit Electro Wizard
Poison
Minions Electro Wizard
Lightning
Battle Ram Dark Prince Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Earthquake Bandit Battle Ram Dark Prince Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Earthquake Bandit

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Battle Ram P.E.K.K.A Electro Wizard Minions Dark Prince Bandit
Minions
Zap Battle Ram Dark Prince P.E.K.K.A Bandit
Earthquake
Zap Battle Ram Dark Prince P.E.K.K.A
Battle Ram
Zap Bandit Minions Earthquake P.E.K.K.A Electro Wizard
Dark Prince
Zap Minions Earthquake Bandit Electro Wizard
P.E.K.K.A
Zap Electro Wizard Minions Earthquake Battle Ram
Bandit
Battle Ram Zap Minions Dark Prince Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Dark Prince Bandit

Defense Synergies 1 13

Zap
Electro Wizard Minions Earthquake Dark Prince P.E.K.K.A Bandit
Minions
Zap Dark Prince P.E.K.K.A Bandit Electro Wizard
Earthquake
Zap
Battle Ram
Dark Prince
Zap Minions Bandit Electro Wizard
P.E.K.K.A
Zap Minions Electro Wizard
Bandit
Zap Minions Dark Prince Electro Wizard
Electro Wizard
Zap Minions Dark Prince P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Minions Electro Wizard
P.E.K.K.A Zap Minions Dark Prince Bandit Electro Wizard
P.E.K.K.A Minions Dark Prince Bandit Electro Wizard
P.E.K.K.A Minions Dark Prince Bandit Electro Wizard
Earthquake Dark Prince P.E.K.K.A
Zap Minions Earthquake Dark Prince Bandit Electro Wizard
Minions Electro Wizard Zap
Earthquake Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Minions
Dark Prince Bandit Electro Wizard
Minions Electro Wizard Zap Earthquake Dark Prince Bandit
Minions Zap Electro Wizard
P.E.K.K.A Zap Minions Earthquake Dark Prince Bandit Electro Wizard
Zap Minions Earthquake Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Minions Dark Prince P.E.K.K.A Electro Wizard
Zap Minions Dark Prince Bandit Electro Wizard
Zap Earthquake Minions Dark Prince Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Minions Earthquake P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap
P.E.K.K.A Bandit Zap Minions Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit
Zap Minions Electro Wizard
Dark Prince P.E.K.K.A Minions Bandit Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Minions Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Minions Dark Prince
P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Bandit
Electro Wizard Zap Minions Dark Prince P.E.K.K.A
Minions Zap Earthquake Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Bandit
Zap Bandit Electro Wizard
Earthquake Bandit
Earthquake Dark Prince
Zap Earthquake Dark Prince
Zap Minions
Earthquake
Earthquake Zap
Zap Bandit
Minions Electro Wizard
Zap Earthquake Dark Prince Bandit Electro Wizard
Zap
Earthquake Bandit
Earthquake Minions Bandit
Earthquake Zap
Earthquake Zap Bandit
Earthquake Bandit
Earthquake
Minions
Zap Earthquake Dark Prince Bandit Electro Wizard
Zap Earthquake
Minions Earthquake
Earthquake Zap
Zap Earthquake Dark Prince
Zap Earthquake Bandit Electro Wizard
Zap Bandit
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Minions
Zap Earthquake Bandit
Zap Electro Wizard
P.E.K.K.A
Earthquake
Zap Earthquake Electro Wizard Minions Dark Prince Bandit
Zap Electro Wizard
Dark Prince Electro Wizard
Zap Earthquake
Zap
Dark Prince P.E.K.K.A
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Dark Prince Bandit Electro Wizard

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