My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Bandit
Giant Snowball
Zap
Prince Bandit
Barbarian Barrel
Elite Barbarians Wizard Bandit Electro Wizard
The Log
Elite Barbarians Prince Bandit
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Prince Bandit Electro Wizard
Fireball
Elite Barbarians Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Prince Bandit Electro Wizard
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Bandit Electro Wizard Wizard Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Bandit Electro Wizard

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Prince Electro Wizard Bandit Mega Knight
Elite Barbarians
Zap Rage Wizard Bandit Mega Knight
Wizard
Elite Barbarians Rage Prince Bandit Mega Knight
Rage
Elite Barbarians Wizard Prince Electro Wizard
Prince
Zap Mega Knight Wizard Rage Electro Wizard
Bandit
Zap Elite Barbarians Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Rage Prince Bandit Mega Knight
Mega Knight
Prince Zap Elite Barbarians Wizard Bandit Electro Wizard

Defense Synergies 2 13

Zap
Electro Wizard Mega Knight Elite Barbarians Prince Bandit
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians Prince Bandit Electro Wizard Mega Knight
Rage
Prince
Zap Wizard Electro Wizard
Bandit
Zap Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Wizard Prince Bandit Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Elite Barbarians Zap Prince Bandit Electro Wizard Mega Knight
Prince Mega Knight Elite Barbarians Bandit Electro Wizard
Elite Barbarians Prince Bandit Electro Wizard Mega Knight
Elite Barbarians Prince Mega Knight
Zap Bandit Electro Wizard Mega Knight
Electro Wizard Zap Wizard
Zap Bandit Electro Wizard Mega Knight
Elite Barbarians Prince
Elite Barbarians Prince Bandit Electro Wizard Mega Knight
Electro Wizard Zap Wizard Bandit Mega Knight
Zap Wizard Electro Wizard
Prince Mega Knight Zap Elite Barbarians Wizard Bandit Electro Wizard
Wizard Mega Knight Zap Prince Electro Wizard
Elite Barbarians Prince Bandit Electro Wizard Mega Knight
Zap Elite Barbarians Prince Bandit Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Prince Electro Wizard
Mega Knight Zap Elite Barbarians Wizard Prince Bandit Electro Wizard
Zap Wizard Bandit Electro Wizard Mega Knight
Elite Barbarians Prince Electro Wizard
Wizard Mega Knight Elite Barbarians Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Prince Bandit Electro Wizard
Bandit Electro Wizard Zap Elite Barbarians Wizard Prince Mega Knight
Bandit Mega Knight Zap Elite Barbarians Prince Electro Wizard
Prince Mega Knight Zap Elite Barbarians Bandit Electro Wizard
Elite Barbarians Prince Bandit Mega Knight
Wizard Zap Electro Wizard
Prince Elite Barbarians Bandit Electro Wizard
Mega Knight Elite Barbarians Prince
Zap Electro Wizard Mega Knight Elite Barbarians Prince Bandit
Mega Knight Elite Barbarians Prince
Mega Knight Zap Elite Barbarians Prince Electro Wizard
Elite Barbarians Prince Mega Knight Wizard Bandit
Wizard Mega Knight
Elite Barbarians Electro Wizard Zap Prince
Mega Knight Zap Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit Electro Wizard
Bandit
Prince
Wizard Zap Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Elite Barbarians Prince Electro Wizard
Zap Wizard Prince Bandit Electro Wizard
Zap Wizard
Elite Barbarians Bandit
Bandit
Zap Elite Barbarians Prince
Zap Wizard Bandit
Wizard Bandit Mega Knight
Zap Wizard Prince Bandit Electro Wizard Mega Knight
Zap Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Zap
Zap Wizard Mega Knight
Zap Wizard Bandit Electro Wizard
Zap Wizard Prince Bandit Mega Knight
Zap Bandit
Elite Barbarians Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians
Zap Wizard Bandit Mega Knight
Zap Electro Wizard
Prince Mega Knight
Wizard
Zap Electro Wizard Prince Bandit
Zap Wizard Electro Wizard
Wizard Prince Electro Wizard Mega Knight
Zap Wizard
Zap
Elite Barbarians Prince Mega Knight
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Prince Bandit Electro Wizard Mega Knight

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