My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Golem Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Lava Hound
Zap
Lava Hound
Barbarian Barrel
Hunter
The Log
Hunter
Earthquake
Arrows
Lava Hound
Royal Delivery
Hunter Mother Witch Lava Hound
Fireball
Hunter Mother Witch Lava Hound
Poison
Hunter Mother Witch Lava Hound
Lightning
Hunter Mother Witch
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Poison Golem Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Freeze Poison Hunter Mother Witch Lava Hound Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Freeze Poison

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Freeze Poison Hunter Golem Mother Witch Lava Hound
Arrows
Zap Golem Lava Hound Freeze Mother Witch
Freeze
Zap Arrows Poison
Poison
Golem Lava Hound Zap Freeze Mother Witch
Hunter
Zap Golem
Golem
Arrows Poison Zap Hunter Mother Witch
Mother Witch
Zap Arrows Poison Golem
Lava Hound
Arrows Poison Zap

Defense Synergies 0 7

Zap
Arrows Poison Hunter Mother Witch
Arrows
Zap Mother Witch
Freeze
Hunter
Poison
Zap Mother Witch
Hunter
Zap Freeze
Golem
Mother Witch
Zap Arrows Poison
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Hunter Zap
Hunter Freeze
Hunter
Arrows Poison
Arrows Freeze Zap Hunter Mother Witch
Hunter Zap Arrows Freeze Poison
Zap Arrows Poison
Hunter
Hunter
Poison Mother Witch Zap Arrows Freeze Hunter
Arrows Hunter Zap Poison
Hunter Zap Freeze
Zap Arrows Freeze Poison Hunter
Hunter
Zap Freeze Hunter
Arrows Poison Hunter
Arrows Zap Hunter
Zap Arrows Freeze Poison Hunter Mother Witch
Hunter
Arrows Poison Hunter Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Poison Zap Arrows Hunter
Zap Hunter
Hunter Zap
Hunter
Arrows Poison Mother Witch Zap Freeze Hunter
Hunter
Hunter
Zap Freeze Poison
Hunter
Zap Arrows Poison
Hunter
Zap Freeze Poison Hunter
Arrows Poison Zap Freeze Hunter Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Freeze
Arrows Poison Zap
Arrows Poison
Arrows Freeze Poison
Poison Zap Arrows
Arrows Poison Mother Witch Zap Freeze Hunter
Arrows Poison
Arrows Poison Zap Freeze Hunter
Arrows Poison Zap
Poison
Poison Zap Arrows
Poison Zap Arrows
Poison Hunter
Arrows Freeze Poison
Zap Arrows Poison
Zap Arrows Poison Hunter
Arrows Poison
Arrows Freeze Poison
Zap Arrows Poison Hunter
Zap Arrows Poison Mother Witch
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Freeze Poison Mother Witch Hunter
Arrows Poison Zap Hunter
Zap Arrows Poison
Poison Zap Arrows
Poison Zap Arrows Hunter Mother Witch
Zap Freeze Poison
Poison Zap Arrows Hunter
Zap Arrows Freeze Poison
Arrows Poison
Zap Freeze
Poison Zap Arrows Hunter
Freeze
Arrows
Poison Hunter
Arrows Zap Poison
Zap Arrows Poison
Zap Freeze Poison
Zap Poison
Poison Zap Freeze

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