My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Electro Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Inferno Dragon Lava Hound
Giant Snowball
Minions Furnace Skeleton Army Inferno Dragon Lava Hound
Zap
Minions Furnace Skeleton Army Inferno Dragon Lava Hound
Barbarian Barrel
Furnace Skeleton Army Electro Wizard
The Log
Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Minions Furnace Skeleton Army Lava Hound
Royal Delivery
Minions Skeleton Army Electro Wizard Inferno Dragon Lava Hound
Fireball
Minions Furnace Skeleton Army Electro Wizard Inferno Dragon Lava Hound
Poison
Minions Furnace Skeleton Army Electro Wizard Lava Hound
Lightning
Furnace Electro Wizard Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Fireball Furnace Electro Wizard Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Minions Furnace Lava Hound
Minions
Lava Hound Zap Inferno Dragon
Fireball
Zap Lava Hound Electro Wizard
Furnace
Zap Lava Hound
Skeleton Army
Lava Hound
Electro Wizard
Zap Fireball
Inferno Dragon
Lava Hound Minions
Lava Hound
Minions Fireball Inferno Dragon Zap Furnace Skeleton Army

Defense Synergies 2 11

Zap
Fireball Electro Wizard Minions Furnace Skeleton Army Inferno Dragon
Minions
Zap Electro Wizard
Fireball
Zap Electro Wizard
Furnace
Zap Skeleton Army Electro Wizard
Skeleton Army
Zap Furnace Electro Wizard Inferno Dragon
Electro Wizard
Zap Minions Fireball Furnace Skeleton Army Inferno Dragon
Inferno Dragon
Zap Skeleton Army Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Electro Wizard
Skeleton Army Inferno Dragon Zap Minions Furnace Electro Wizard
Furnace Skeleton Army Minions Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Minions Furnace Electro Wizard
Fireball Skeleton Army
Fireball Skeleton Army Zap Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Inferno Dragon Zap Fireball
Zap Fireball Electro Wizard
Inferno Dragon Minions Furnace Skeleton Army
Skeleton Army Electro Wizard
Minions Skeleton Army Electro Wizard Zap Fireball Furnace
Minions Inferno Dragon Zap Fireball Furnace Electro Wizard
Furnace Skeleton Army Zap Minions Fireball Electro Wizard
Fireball Skeleton Army Zap Minions Furnace Electro Wizard
Skeleton Army Inferno Dragon Furnace Electro Wizard
Skeleton Army Zap Fireball Furnace Electro Wizard Inferno Dragon
Minions Fireball Furnace Skeleton Army Electro Wizard
Fireball Zap Minions Furnace Skeleton Army Electro Wizard
Zap Furnace Minions Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Skeleton Army Minions Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Furnace Electro Wizard
Fireball Electro Wizard Zap Inferno Dragon
Skeleton Army Zap Minions Furnace Electro Wizard
Skeleton Army Zap Fireball Electro Wizard
Skeleton Army Inferno Dragon
Fireball Furnace Zap Minions Electro Wizard
Skeleton Army Minions Fireball Furnace Electro Wizard
Skeleton Army Inferno Dragon
Zap Electro Wizard Minions Fireball Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Minions
Skeleton Army Zap Fireball Electro Wizard
Skeleton Army Fireball
Fireball Furnace Skeleton Army
Skeleton Army Electro Wizard Zap Minions Fireball Furnace Inferno Dragon
Minions Zap Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap Furnace
Fireball Zap Minions Furnace
Furnace
Fireball Zap
Fireball Zap
Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Minions Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Minions
Zap Fireball Electro Wizard
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Furnace
Inferno Dragon
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Furnace Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Fireball Skeleton Army
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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