My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Princess Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Witch Princess Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Dark Prince Inferno Dragon
Giant Snowball
Spear Goblins Wall Breakers Witch Princess Inferno Dragon
Zap
Spear Goblins Wall Breakers Dark Prince Witch Princess Inferno Dragon
Barbarian Barrel
Spear Goblins Wall Breakers Dark Prince Witch Princess Ice Wizard
The Log
Spear Goblins Wall Breakers Dark Prince Witch Princess
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Wall Breakers Witch Princess
Royal Delivery
Spear Goblins Wall Breakers Dark Prince Witch Princess Ice Wizard Inferno Dragon
Fireball
Wall Breakers Witch Princess Ice Wizard Inferno Dragon
Poison
Spear Goblins Witch Princess Ice Wizard
Lightning
Dark Prince Witch Ice Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince Princess Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Wall Breakers Princess Ice Wizard Dark Prince Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Wall Breakers Princess

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Wall Breakers Dark Prince Princess Inferno Dragon
Zap
Spear Goblins Wall Breakers Dark Prince Witch Princess Ice Wizard
Wall Breakers
Spear Goblins Zap Princess
Dark Prince
Spear Goblins Zap Witch Princess Ice Wizard
Witch
Zap Dark Prince
Princess
Spear Goblins Zap Wall Breakers Dark Prince
Ice Wizard
Zap Dark Prince
Inferno Dragon
Spear Goblins

Defense Synergies 0 15

Spear Goblins
Zap Dark Prince Ice Wizard Inferno Dragon
Zap
Spear Goblins Dark Prince Witch Princess Ice Wizard Inferno Dragon
Wall Breakers
Dark Prince
Spear Goblins Zap Witch Princess Ice Wizard
Witch
Zap Dark Prince Ice Wizard
Princess
Zap Dark Prince Ice Wizard
Ice Wizard
Spear Goblins Zap Dark Prince Witch Princess Inferno Dragon
Inferno Dragon
Spear Goblins Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Inferno Dragon Zap Dark Prince Witch Ice Wizard
Witch Dark Prince Ice Wizard Inferno Dragon
Witch Inferno Dragon Dark Prince Ice Wizard
Dark Prince Princess
Spear Goblins Zap Dark Prince Ice Wizard
Inferno Dragon Spear Goblins Zap Witch Princess Ice Wizard
Zap
Witch Inferno Dragon Princess Ice Wizard
Spear Goblins Dark Prince Ice Wizard
Witch Ice Wizard Spear Goblins Zap Dark Prince Princess
Inferno Dragon Spear Goblins Zap Witch Princess Ice Wizard
Zap Dark Prince Witch Ice Wizard
Zap Dark Prince Witch Princess
Inferno Dragon
Zap Inferno Dragon
Dark Prince Witch
Spear Goblins Zap Dark Prince Witch Ice Wizard
Zap Witch Spear Goblins Dark Prince Princess Ice Wizard Inferno Dragon
Inferno Dragon
Dark Prince Spear Goblins Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Dark Prince Witch
Zap Inferno Dragon
Spear Goblins Zap Dark Prince Witch
Dark Prince Zap
Dark Prince Witch Inferno Dragon
Zap Witch Princess Ice Wizard
Dark Prince Spear Goblins Witch Ice Wizard
Dark Prince Inferno Dragon
Zap Spear Goblins Dark Prince Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Dark Prince Witch
Zap Dark Prince
Dark Prince Witch
Witch Princess
Witch Spear Goblins Zap Dark Prince Inferno Dragon
Zap Dark Prince Witch Princess Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Ice Wizard
Dark Prince
Zap Dark Prince
Spear Goblins Zap Witch Princess Ice Wizard
Witch Princess
Zap Princess Ice Wizard
Zap
Zap Dark Prince Princess
Zap Princess
Princess
Princess
Princess Zap
Spear Goblins Zap Witch Princess
Princess
Zap Dark Prince Princess
Zap Witch Princess
Princess
Zap
Zap Dark Prince Witch Princess Ice Wizard
Witch Inferno Dragon
Zap Witch Princess Ice Wizard
Zap Witch Princess
Zap
Zap Witch Princess Ice Wizard
Zap Witch
Zap
Zap Princess
Princess
Zap Spear Goblins Dark Prince Witch Princess
Zap Witch Princess Ice Wizard
Dark Prince Princess
Zap Princess
Zap
Dark Prince
Zap Witch Princess
Zap Witch Princess
Zap Dark Prince Witch Princess

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