My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Three Musketeers Hunter Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Three Musketeers Hunter Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army
Giant Snowball
Flying Machine Three Musketeers Skeleton Army
Zap
Flying Machine Three Musketeers Skeleton Army Goblin Giant
Barbarian Barrel
Three Musketeers Skeleton Army Hunter
The Log
Three Musketeers Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Flying Machine Three Musketeers Skeleton Army Hunter Mother Witch
Fireball
Flying Machine Three Musketeers Skeleton Army Hunter Mother Witch
Poison
Flying Machine Three Musketeers Skeleton Army Hunter Mother Witch
Lightning
Three Musketeers Hunter Mother Witch
Rocket
Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Flying Machine Hunter Mother Witch Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Flying Machine

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Goblin Giant Flying Machine Three Musketeers Hunter Mother Witch
Fireball
Zap Goblin Giant
Flying Machine
Zap Three Musketeers Goblin Giant
Three Musketeers
Zap Flying Machine
Skeleton Army
Hunter
Zap Goblin Giant
Goblin Giant
Zap Fireball Flying Machine Hunter Mother Witch
Mother Witch
Zap Goblin Giant

Defense Synergies 3 7

Zap
Fireball Goblin Giant Flying Machine Three Musketeers Skeleton Army Hunter Mother Witch
Fireball
Zap Goblin Giant
Flying Machine
Zap Skeleton Army Hunter
Three Musketeers
Zap
Skeleton Army
Zap Flying Machine
Hunter
Zap Flying Machine
Goblin Giant
Zap Fireball
Mother Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Goblin Giant
Skeleton Army Hunter Zap Flying Machine Three Musketeers
Three Musketeers Skeleton Army Hunter
Three Musketeers Skeleton Army Hunter
Fireball Skeleton Army
Fireball Skeleton Army Zap Flying Machine Hunter Mother Witch
Three Musketeers Hunter Zap Fireball Flying Machine
Zap Fireball Flying Machine Goblin Giant
Three Musketeers Hunter Skeleton Army
Skeleton Army Hunter
Skeleton Army Mother Witch Zap Fireball Flying Machine Hunter Goblin Giant
Three Musketeers Hunter Zap Fireball Flying Machine
Skeleton Army Hunter Zap Fireball Flying Machine Three Musketeers
Fireball Three Musketeers Skeleton Army Zap Hunter
Skeleton Army Three Musketeers Hunter
Skeleton Army Zap Fireball Three Musketeers Hunter
Three Musketeers Fireball Skeleton Army Hunter
Fireball Zap Flying Machine Three Musketeers Skeleton Army Hunter
Zap Hunter Fireball Flying Machine Mother Witch
Three Musketeers Hunter
Skeleton Army Fireball Flying Machine Hunter Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball
Fireball Zap Flying Machine Hunter
Skeleton Army Zap Hunter Goblin Giant
Skeleton Army Hunter Zap Fireball Goblin Giant
Three Musketeers Skeleton Army Hunter Goblin Giant
Fireball Mother Witch Zap Flying Machine Three Musketeers Hunter Goblin Giant
Skeleton Army Fireball Flying Machine Hunter Goblin Giant
Skeleton Army Hunter Goblin Giant
Zap Fireball Flying Machine Skeleton Army
Three Musketeers Skeleton Army Goblin Giant
Flying Machine Hunter
Skeleton Army Zap Fireball Goblin Giant
Skeleton Army Fireball Three Musketeers Hunter Goblin Giant
Fireball Flying Machine Three Musketeers Skeleton Army
Skeleton Army Zap Fireball Flying Machine Three Musketeers Hunter Goblin Giant
Zap Fireball Flying Machine Hunter Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Zap Flying Machine
Fireball Flying Machine Goblin Giant
Fireball Flying Machine
Fireball Zap
Fireball Mother Witch Zap Flying Machine Hunter Goblin Giant
Flying Machine
Fireball Zap Flying Machine Hunter
Fireball Zap Flying Machine
Fireball Three Musketeers
Zap Fireball Flying Machine
Fireball Zap Flying Machine
Flying Machine Fireball Three Musketeers Hunter
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Three Musketeers Hunter
Fireball Flying Machine Three Musketeers
Fireball Three Musketeers
Zap Fireball Flying Machine Three Musketeers Hunter
Zap Fireball Flying Machine Mother Witch
Fireball
Fireball
Zap Fireball Flying Machine
Zap Mother Witch Fireball Hunter
Fireball Zap Flying Machine Hunter
Fireball Zap Flying Machine
Fireball Zap
Zap Fireball Flying Machine Hunter Mother Witch
Zap Fireball Flying Machine
Fireball
Zap Fireball Hunter
Zap Fireball
Fireball
Zap Fireball Flying Machine Skeleton Army
Fireball Zap Flying Machine Three Musketeers Hunter
Fireball
Fireball Flying Machine Three Musketeers Hunter
Zap Fireball Flying Machine
Zap Fireball
Flying Machine Three Musketeers
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Goblin Giant

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