My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Musketeer Bomb Tower
The Log
Firecracker Musketeer Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Hog Rider P.E.K.K.A
Fireball
Firecracker Musketeer Bomb Tower Hog Rider
Poison
Firecracker Musketeer Bomb Tower
Lightning
Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Fireball Musketeer Bomb Tower Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Fireball

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider P.E.K.K.A Musketeer The Log
Firecracker
Zap Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider The Log
Musketeer
Hog Rider Zap P.E.K.K.A The Log
Bomb Tower
Hog Rider
Zap Firecracker Fireball Musketeer The Log
P.E.K.K.A
Zap Firecracker Musketeer The Log
The Log
Hog Rider Zap Fireball Musketeer P.E.K.K.A

Defense Synergies 7 11

Zap
Fireball Bomb Tower Firecracker Musketeer P.E.K.K.A The Log
Firecracker
The Log Zap Musketeer Bomb Tower P.E.K.K.A
Fireball
Zap The Log Musketeer Bomb Tower
Musketeer
The Log Zap Firecracker Fireball Bomb Tower P.E.K.K.A
Bomb Tower
Zap The Log Firecracker Fireball Musketeer
Hog Rider
P.E.K.K.A
The Log Zap Firecracker Musketeer
The Log
Firecracker Fireball Musketeer Bomb Tower P.E.K.K.A Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Musketeer The Log
Bomb Tower P.E.K.K.A Zap Firecracker Musketeer The Log
Bomb Tower P.E.K.K.A Musketeer
Bomb Tower P.E.K.K.A Firecracker Musketeer
Firecracker Fireball Bomb Tower P.E.K.K.A The Log
Fireball The Log Zap Firecracker Musketeer Bomb Tower
Musketeer Zap Firecracker Fireball Bomb Tower
Zap Fireball Musketeer Bomb Tower P.E.K.K.A The Log
P.E.K.K.A Musketeer Bomb Tower
Firecracker Musketeer
Zap Firecracker Fireball Musketeer Bomb Tower The Log
Musketeer Zap Firecracker Fireball
Bomb Tower P.E.K.K.A Zap Fireball Musketeer The Log
Fireball Bomb Tower Zap Firecracker P.E.K.K.A The Log
P.E.K.K.A Bomb Tower
Bomb Tower Zap Fireball P.E.K.K.A The Log
Bomb Tower Firecracker Fireball Musketeer P.E.K.K.A
Fireball Bomb Tower Zap Firecracker Musketeer The Log
Zap Bomb Tower The Log Firecracker Fireball Musketeer
P.E.K.K.A Musketeer Bomb Tower
Firecracker Fireball Musketeer Bomb Tower P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap Firecracker Musketeer Bomb Tower The Log
P.E.K.K.A Zap Musketeer Bomb Tower The Log
P.E.K.K.A Zap Fireball Musketeer The Log
P.E.K.K.A Musketeer
Firecracker Fireball Zap Musketeer Bomb Tower
P.E.K.K.A Fireball Musketeer Bomb Tower
P.E.K.K.A Bomb Tower
Zap P.E.K.K.A Firecracker Fireball Bomb Tower The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Bomb Tower
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Fireball Bomb Tower
Firecracker Fireball Musketeer Bomb Tower
Zap Firecracker Fireball Musketeer Bomb Tower P.E.K.K.A The Log
Zap Firecracker Fireball Musketeer Bomb Tower P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer The Log
Firecracker Fireball Zap Musketeer The Log
Fireball The Log
Firecracker Fireball Musketeer The Log
Fireball Zap Firecracker The Log
Firecracker Fireball Zap Musketeer
Firecracker Musketeer The Log
Fireball The Log Zap Firecracker
Fireball The Log Zap Firecracker
Fireball Musketeer
Firecracker Zap Fireball Musketeer The Log
Fireball Zap Firecracker Musketeer
Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer The Log
Zap Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer The Log
Fireball
Zap Firecracker Fireball Musketeer The Log
Zap Firecracker Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap Firecracker The Log Fireball
Firecracker Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Firecracker Musketeer The Log
Zap Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Zap Fireball Musketeer
Fireball Zap Firecracker Musketeer
The Log Fireball
Fireball Firecracker Musketeer
The Log Zap Firecracker Fireball Musketeer
Zap Fireball
Firecracker Musketeer P.E.K.K.A
Zap Firecracker Fireball Musketeer The Log
Firecracker Zap Fireball Musketeer
Zap Firecracker Fireball Musketeer The Log

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