My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector Three Musketeers P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers
Zap
Firecracker Three Musketeers
Barbarian Barrel
Firecracker Three Musketeers
The Log
Firecracker Three Musketeers
Earthquake
Firecracker Elixir Collector
Arrows
Firecracker
Royal Delivery
Firecracker Three Musketeers P.E.K.K.A
Fireball
Firecracker Elixir Collector Three Musketeers
Poison
Firecracker Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Firecracker Elixir Collector Lightning P.E.K.K.A Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Barbarian Barrel Firecracker Elixir Collector

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Three Musketeers Barbarian Barrel Golem
Firecracker
Zap Three Musketeers Barbarian Barrel P.E.K.K.A Golem
Elixir Collector
Three Musketeers
Zap Firecracker Barbarian Barrel
Barbarian Barrel
Zap Firecracker Three Musketeers P.E.K.K.A Golem
Lightning
Golem
P.E.K.K.A
Zap Firecracker Barbarian Barrel
Golem
Lightning Zap Firecracker Barbarian Barrel

Defense Synergies 0 8

Zap
Firecracker Three Musketeers Barbarian Barrel P.E.K.K.A
Firecracker
Zap Barbarian Barrel P.E.K.K.A
Elixir Collector
Three Musketeers
Zap Barbarian Barrel
Barbarian Barrel
Zap Firecracker Three Musketeers P.E.K.K.A
Lightning
P.E.K.K.A
Zap Firecracker Barbarian Barrel
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker Barbarian Barrel
P.E.K.K.A Zap Firecracker Three Musketeers
Three Musketeers P.E.K.K.A Lightning
Three Musketeers P.E.K.K.A Firecracker
Lightning Firecracker Barbarian Barrel P.E.K.K.A
Barbarian Barrel Zap Firecracker
Three Musketeers Lightning Zap Firecracker
Lightning Zap Barbarian Barrel P.E.K.K.A
Three Musketeers P.E.K.K.A
Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Three Musketeers Zap Firecracker
P.E.K.K.A Zap Three Musketeers Lightning
Three Musketeers Zap Firecracker Barbarian Barrel P.E.K.K.A
P.E.K.K.A Three Musketeers
Zap Three Musketeers Lightning P.E.K.K.A
Three Musketeers Firecracker P.E.K.K.A
Zap Firecracker Three Musketeers Barbarian Barrel
Zap Barbarian Barrel Firecracker
P.E.K.K.A Three Musketeers
Firecracker Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel P.E.K.K.A
Zap Firecracker Barbarian Barrel Lightning
P.E.K.K.A Zap Lightning
Lightning P.E.K.K.A Zap Barbarian Barrel
P.E.K.K.A Three Musketeers
Firecracker Zap Three Musketeers
P.E.K.K.A Lightning
P.E.K.K.A
Zap Lightning P.E.K.K.A Firecracker Barbarian Barrel
P.E.K.K.A Three Musketeers
P.E.K.K.A
Lightning P.E.K.K.A Zap
Lightning P.E.K.K.A Three Musketeers
Firecracker Three Musketeers
Zap Firecracker Three Musketeers Barbarian Barrel Lightning P.E.K.K.A
Zap Firecracker Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Barbarian Barrel
Firecracker Zap Barbarian Barrel
Lightning Barbarian Barrel
Lightning Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Firecracker Zap
Firecracker
Zap Firecracker Barbarian Barrel Lightning
Zap Firecracker Lightning
Lightning Three Musketeers
Firecracker Lightning Zap Barbarian Barrel
Lightning Zap Firecracker
Lightning Firecracker Three Musketeers Barbarian Barrel
Lightning Firecracker Barbarian Barrel
Lightning Zap Firecracker Barbarian Barrel
Lightning Zap Firecracker Three Musketeers Barbarian Barrel
Lightning Firecracker Three Musketeers Barbarian Barrel
Lightning Three Musketeers Barbarian Barrel
Lightning
Lightning Zap Firecracker Three Musketeers Barbarian Barrel
Lightning Zap Firecracker Barbarian Barrel
Lightning
Lightning
Lightning
Lightning Zap Barbarian Barrel
Zap Firecracker Barbarian Barrel
Firecracker Zap Barbarian Barrel Lightning
Lightning Zap
Lightning Zap Firecracker Barbarian Barrel
Lightning Zap Firecracker
Zap Lightning Firecracker
Lightning
Lightning Zap
Zap Lightning Firecracker
P.E.K.K.A
Firecracker Lightning
Zap Lightning Barbarian Barrel
Lightning Zap Firecracker Three Musketeers
Barbarian Barrel
Lightning Firecracker Three Musketeers
Zap Firecracker Lightning
Lightning Zap
Firecracker Three Musketeers P.E.K.K.A
Zap Firecracker Lightning
Firecracker Zap Lightning
Lightning Zap Firecracker Barbarian Barrel

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