My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Barbarians Ram Rider
Zap
Ram Rider
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians Mini P.E.K.K.A Ram Rider
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A Ram Rider
Fireball
Barbarians Wizard Ram Rider
Poison
Barbarians Wizard
Lightning
Mini P.E.K.K.A Wizard Ram Rider
Rocket
Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mini P.E.K.K.A Barbarians Wizard Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Arrows Mini P.E.K.K.A Barbarians

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Ram Rider Mini P.E.K.K.A
Arrows
Zap P.E.K.K.A Mini P.E.K.K.A Lightning Ram Rider
Barbarians
Mini P.E.K.K.A
Zap Arrows Wizard Lightning Ram Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Lightning
Ram Rider Arrows Mini P.E.K.K.A
P.E.K.K.A
Zap Arrows Wizard Ram Rider
Ram Rider
Zap Lightning Arrows Mini P.E.K.K.A Wizard P.E.K.K.A

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Arrows Barbarians P.E.K.K.A Ram Rider
Arrows
Zap Barbarians Mini P.E.K.K.A Lightning P.E.K.K.A
Barbarians
Zap Arrows
Mini P.E.K.K.A
Zap Arrows Wizard Ram Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Zap Arrows Wizard
Ram Rider
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard Ram Rider
Barbarians Mini P.E.K.K.A P.E.K.K.A Zap Ram Rider
Barbarians Mini P.E.K.K.A P.E.K.K.A Ram Rider Lightning
Barbarians Mini P.E.K.K.A P.E.K.K.A Ram Rider
Lightning Arrows Barbarians Mini P.E.K.K.A P.E.K.K.A
Arrows Zap
Lightning Ram Rider Zap Arrows Wizard
Lightning Zap Arrows Barbarians P.E.K.K.A Ram Rider
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Arrows Wizard Ram Rider
Arrows Zap Wizard Ram Rider
Barbarians Mini P.E.K.K.A P.E.K.K.A Zap Wizard Lightning Ram Rider
Wizard Zap Arrows Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Ram Rider
Barbarians Zap Mini P.E.K.K.A Lightning P.E.K.K.A Ram Rider
Barbarians Wizard Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Barbarians Wizard Ram Rider
Zap Arrows Wizard Barbarians Ram Rider
Barbarians Mini P.E.K.K.A P.E.K.K.A Ram Rider
Wizard Arrows Barbarians Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard Lightning
Barbarians P.E.K.K.A Zap Mini P.E.K.K.A Lightning Ram Rider
Mini P.E.K.K.A Lightning P.E.K.K.A Zap Barbarians Ram Rider
Barbarians P.E.K.K.A Mini P.E.K.K.A Ram Rider
Arrows Wizard Zap Ram Rider
Mini P.E.K.K.A P.E.K.K.A Barbarians Lightning Ram Rider
Mini P.E.K.K.A P.E.K.K.A Barbarians
Zap Lightning P.E.K.K.A Barbarians Mini P.E.K.K.A
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A
Lightning P.E.K.K.A Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Lightning P.E.K.K.A Wizard Ram Rider
Wizard Barbarians
Barbarians Zap Mini P.E.K.K.A Lightning P.E.K.K.A
Arrows Zap Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap Ram Rider
Lightning Arrows
Lightning Arrows Barbarians
Wizard Zap Arrows
Arrows Wizard Zap Ram Rider
Arrows Wizard
Arrows Zap Wizard Lightning Ram Rider
Arrows Zap Wizard Lightning Ram Rider
Lightning Mini P.E.K.K.A
Lightning Zap Arrows Wizard Ram Rider
Lightning Zap Arrows Wizard
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Zap Arrows Mini P.E.K.K.A Wizard
Lightning Zap Arrows Wizard
Lightning
Lightning Arrows Wizard
Lightning
Lightning Zap Arrows Barbarians
Zap Arrows Wizard
Arrows Zap Wizard Lightning Ram Rider
Lightning Zap Arrows Wizard Ram Rider
Lightning Zap Arrows
Lightning Zap Arrows Wizard
Zap Lightning Wizard
Lightning Mini P.E.K.K.A
Lightning Zap Arrows Wizard
Zap Lightning Arrows
P.E.K.K.A
Arrows Wizard Lightning
Zap Lightning Barbarians
Lightning Zap Arrows Wizard Ram Rider
Arrows
Lightning Mini P.E.K.K.A Wizard
Arrows Zap Wizard Lightning
Lightning Zap Arrows
P.E.K.K.A
Zap Lightning
Zap Lightning
Lightning Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: