My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Phoenix Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Phoenix Sparky
Giant Snowball
Barbarians Little Prince
Zap
Sparky Little Prince
Barbarian Barrel
Barbarians Sparky Little Prince
The Log
Barbarians Mini P.E.K.K.A Sparky Little Prince
Earthquake
Barbarians
Arrows
Little Prince
Royal Delivery
Barbarians Mini P.E.K.K.A Sparky Little Prince
Fireball
Barbarians Sparky Little Prince
Poison
Barbarians Phoenix Sparky Little Prince
Lightning
Mini P.E.K.K.A Phoenix Sparky Little Prince
Rocket
Barbarians Phoenix Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Little Prince Mini P.E.K.K.A Phoenix Barbarians Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Little Prince Mini P.E.K.K.A

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Sparky Mini P.E.K.K.A Phoenix Little Prince
Arrows
Zap Giant Sparky Mini P.E.K.K.A Phoenix
Barbarians
Mini P.E.K.K.A
Giant Sparky Zap Arrows Little Prince
Giant
Zap Arrows Mini P.E.K.K.A Sparky Little Prince
Phoenix
Zap Arrows
Sparky
Zap Arrows Mini P.E.K.K.A Giant
Little Prince
Zap Mini P.E.K.K.A Giant

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Arrows Barbarians Phoenix Sparky Little Prince
Arrows
Zap Barbarians Mini P.E.K.K.A Phoenix Sparky Little Prince
Barbarians
Zap Arrows
Mini P.E.K.K.A
Zap Arrows
Giant
Phoenix
Zap Arrows Little Prince
Sparky
Zap Arrows
Little Prince
Zap Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Barbarians Mini P.E.K.K.A Sparky Zap Phoenix
Barbarians Mini P.E.K.K.A Sparky
Barbarians Mini P.E.K.K.A Sparky Phoenix
Arrows Barbarians Mini P.E.K.K.A Sparky
Arrows Zap
Zap Arrows Phoenix Little Prince
Zap Arrows Barbarians Phoenix Sparky
Barbarians Mini P.E.K.K.A Sparky Phoenix
Barbarians Mini P.E.K.K.A Phoenix Sparky Little Prince
Barbarians Zap Arrows
Arrows Zap Phoenix
Barbarians Mini P.E.K.K.A Sparky Zap
Sparky Zap Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Sparky Phoenix
Barbarians Zap Mini P.E.K.K.A Sparky
Barbarians Sparky Arrows Mini P.E.K.K.A
Arrows Zap Barbarians Little Prince
Zap Arrows Barbarians Little Prince
Barbarians Mini P.E.K.K.A Sparky Phoenix
Arrows Barbarians Mini P.E.K.K.A Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Sparky
Zap Arrows Mini P.E.K.K.A Phoenix
Barbarians Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Zap Barbarians Phoenix Sparky
Barbarians Mini P.E.K.K.A Phoenix Sparky
Arrows Zap
Mini P.E.K.K.A Sparky Barbarians Phoenix
Mini P.E.K.K.A Barbarians Phoenix Sparky
Zap Barbarians Mini P.E.K.K.A Phoenix Sparky
Barbarians Phoenix Sparky
Barbarians Mini P.E.K.K.A Phoenix Sparky
Zap Arrows Barbarians Phoenix
Barbarians Mini P.E.K.K.A Sparky
Barbarians Sparky
Barbarians Phoenix Sparky Zap Mini P.E.K.K.A Little Prince
Arrows Zap Barbarians Mini P.E.K.K.A Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap
Arrows Sparky
Arrows Barbarians Sparky
Zap Arrows Sparky
Arrows Zap
Arrows Sparky
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Sparky
Zap Arrows Sparky
Zap Arrows
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Zap Arrows Mini P.E.K.K.A Sparky
Zap Arrows Little Prince
Sparky
Arrows
Sparky
Zap Arrows Barbarians
Zap Arrows Sparky Little Prince
Arrows Zap Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Zap Arrows Sparky Little Prince
Zap
Mini P.E.K.K.A Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Sparky
Arrows Sparky
Zap Barbarians
Zap Arrows
Arrows
Mini P.E.K.K.A Sparky
Arrows Zap
Zap Arrows Sparky
Sparky
Zap Sparky
Zap
Zap Sparky Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: