My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Musketeer Skeleton Army Witch
Zap
Minions Skeleton Army Witch X-Bow
Barbarian Barrel
Musketeer Skeleton Army Witch X-Bow
The Log
Musketeer Skeleton Army Witch X-Bow
Earthquake
Skeleton Army Witch X-Bow
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Musketeer Skeleton Army Witch
Fireball
Minions Musketeer Skeleton Army Witch X-Bow
Poison
Minions Musketeer Skeleton Army Witch X-Bow
Lightning
Musketeer Witch X-Bow
Rocket
Musketeer Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Skeleton Army Musketeer Witch X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows X-Bow Minions Musketeer Witch Mega Knight
Arrows
Zap X-Bow Mega Knight
Minions
Mega Knight Zap
Musketeer
Zap X-Bow Mega Knight
Skeleton Army
X-Bow
Witch
Zap Mega Knight
X-Bow
Zap Arrows Musketeer Skeleton Army
Mega Knight
Minions Zap Arrows Musketeer Witch

Defense Synergies 2 13

Zap
Mega Knight Arrows Minions Musketeer Skeleton Army Witch X-Bow
Arrows
Mega Knight Zap
Minions
Zap Musketeer X-Bow Mega Knight
Musketeer
Zap Minions Skeleton Army Mega Knight
Skeleton Army
Zap Musketeer X-Bow
Witch
Zap Mega Knight
X-Bow
Zap Minions Skeleton Army
Mega Knight
Zap Arrows Minions Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer X-Bow
Skeleton Army Zap Minions Musketeer Witch X-Bow Mega Knight
Skeleton Army Witch Mega Knight Minions Musketeer
Skeleton Army Witch Minions Musketeer Mega Knight
Arrows Skeleton Army X-Bow Mega Knight
Arrows Skeleton Army Zap Minions Musketeer X-Bow Mega Knight
Minions Musketeer Zap Arrows Witch X-Bow
Zap Arrows Musketeer X-Bow Mega Knight
Witch Minions Musketeer Skeleton Army X-Bow
Skeleton Army Musketeer Mega Knight
Minions Skeleton Army Witch Zap Arrows Musketeer X-Bow Mega Knight
Arrows Minions Musketeer Zap Witch
Skeleton Army Mega Knight Zap Minions Musketeer Witch X-Bow
Skeleton Army Mega Knight Zap Arrows Minions Witch X-Bow
Skeleton Army X-Bow Mega Knight
Skeleton Army Zap X-Bow Mega Knight
Mega Knight Arrows Minions Musketeer Skeleton Army Witch X-Bow
Arrows Mega Knight Zap Minions Musketeer Skeleton Army Witch X-Bow
Zap Arrows Witch Minions Musketeer Mega Knight
Musketeer
Skeleton Army Mega Knight Arrows Minions Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Witch X-Bow
Zap Arrows Musketeer X-Bow Mega Knight
Skeleton Army Mega Knight Zap Minions Musketeer Witch
Skeleton Army Mega Knight Zap Musketeer X-Bow
Musketeer Skeleton Army Witch Mega Knight
Arrows Zap Minions Musketeer Witch
Skeleton Army Minions Musketeer Witch
Mega Knight Skeleton Army
Zap Mega Knight Minions Skeleton Army Witch X-Bow
Witch Musketeer Skeleton Army
Mega Knight Minions Musketeer Witch
Skeleton Army Mega Knight Zap Arrows
Skeleton Army Mega Knight Witch
Musketeer Skeleton Army Witch Mega Knight
Skeleton Army Witch Zap Minions Musketeer X-Bow
Arrows Minions Mega Knight Zap Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer X-Bow
Arrows Zap Musketeer X-Bow
Arrows X-Bow
Arrows Musketeer
Zap Arrows Mega Knight
Arrows Zap Minions Musketeer Witch
Arrows Musketeer Witch
Arrows X-Bow Zap
Arrows Zap X-Bow
Minions Musketeer X-Bow
Zap Arrows Musketeer X-Bow
Zap Arrows Musketeer
Musketeer
Arrows Minions Musketeer X-Bow
Zap Arrows Musketeer X-Bow
X-Bow Zap Arrows Musketeer Witch
Arrows Musketeer X-Bow Mega Knight
Arrows
Minions
Zap Arrows Musketeer X-Bow Mega Knight
Zap Arrows Witch X-Bow Mega Knight
Minions Musketeer X-Bow Mega Knight
Arrows
Musketeer X-Bow
Zap Arrows Musketeer X-Bow
Zap Arrows Witch Mega Knight
Witch
Arrows X-Bow Zap Musketeer Witch
Zap Arrows Musketeer Witch X-Bow Mega Knight
Zap Arrows Musketeer X-Bow
Zap Arrows Musketeer Witch X-Bow
Zap Minions Musketeer Witch
Zap Arrows Musketeer X-Bow Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Minions Musketeer Skeleton Army Witch X-Bow
Zap Arrows Musketeer Witch
Arrows
Musketeer Mega Knight
Arrows Zap Musketeer
Zap Arrows
Musketeer Mega Knight
Zap Minions Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch X-Bow Mega Knight

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