My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Elixir Golem Wizard Electro Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elixir Golem Skeleton King
Giant Snowball
Skeleton Barrel Electro Dragon Skeleton King
Zap
Skeleton Barrel Skeleton King
Barbarian Barrel
Skeleton Barrel Elixir Golem Wizard Skeleton King
The Log
Skeleton Barrel Elixir Golem Skeleton King
Earthquake
Elixir Golem Skeleton King
Arrows
Skeleton Barrel Skeleton King
Royal Delivery
Skeleton Barrel Elixir Golem Wizard Electro Dragon Skeleton King
Fireball
Skeleton Barrel Elixir Golem Wizard Electro Dragon Skeleton King
Poison
Skeleton Barrel Elixir Golem Wizard Electro Dragon Skeleton King
Lightning
Wizard Electro Dragon Skeleton King
Rocket
Wizard Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Electro Dragon The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Golem Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Barrel Elixir Golem Poison Skeleton King Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Barrel Elixir Golem Poison

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Skeleton King Elixir Golem Poison Mega Knight
Elixir Golem
Poison Skeleton Barrel Wizard Electro Dragon The Log
Wizard
Elixir Golem Mega Knight
Poison
Elixir Golem Skeleton Barrel Electro Dragon The Log Mega Knight
Electro Dragon
Elixir Golem Poison Mega Knight
The Log
Elixir Golem Poison Mega Knight
Mega Knight
Skeleton Barrel Wizard Poison Electro Dragon The Log
Skeleton King
Skeleton Barrel

Defense Synergies 0 8

Skeleton Barrel
Mega Knight
Elixir Golem
Wizard
The Log Mega Knight Skeleton King
Poison
The Log Mega Knight
Electro Dragon
The Log
The Log
Wizard Poison Electro Dragon Mega Knight
Mega Knight
Skeleton Barrel Wizard Poison The Log
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard Electro Dragon The Log
Electro Dragon The Log Mega Knight
Mega Knight Electro Dragon
Electro Dragon Mega Knight Skeleton King
Poison The Log Mega Knight
The Log Electro Dragon Mega Knight
Wizard Poison Electro Dragon
Skeleton Barrel Poison Electro Dragon The Log Mega Knight
Skeleton King
Mega Knight
Poison Wizard Electro Dragon The Log Mega Knight Skeleton King
Wizard Poison Electro Dragon
Mega Knight Wizard Electro Dragon The Log
Wizard Mega Knight Poison Electro Dragon The Log Skeleton King
Mega Knight Skeleton King
The Log Mega Knight
Wizard Mega Knight Poison Electro Dragon
Mega Knight Wizard Electro Dragon The Log
Wizard Poison The Log Electro Dragon Mega Knight
Wizard Mega Knight Poison Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Poison Skeleton Barrel Wizard Electro Dragon The Log Mega Knight
Mega Knight Electro Dragon The Log
Mega Knight The Log
Mega Knight
Wizard Poison Skeleton Barrel Electro Dragon
Mega Knight
Electro Dragon Mega Knight Poison The Log
Mega Knight Electro Dragon
Mega Knight Poison The Log
Mega Knight Wizard Skeleton King
Wizard Electro Dragon Mega Knight
Electro Dragon Poison The Log Skeleton King
Poison Mega Knight Wizard Electro Dragon The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Electro Dragon The Log
Poison Skeleton Barrel Electro Dragon The Log
Skeleton Barrel Poison Electro Dragon The Log
Skeleton Barrel Poison The Log
Wizard Poison The Log Mega Knight
Wizard Poison Skeleton Barrel Electro Dragon
Wizard Poison The Log
Poison The Log Skeleton Barrel Wizard Electro Dragon
Poison The Log Skeleton Barrel Wizard Electro Dragon
Poison Electro Dragon
Poison Skeleton Barrel Wizard Electro Dragon The Log
Poison Wizard Electro Dragon
Poison Skeleton Barrel The Log
Skeleton Barrel Poison Electro Dragon
Skeleton Barrel Poison The Log
Skeleton Barrel Wizard Poison Electro Dragon The Log
Skeleton Barrel Wizard Poison Electro Dragon The Log Mega Knight
Poison
Skeleton Barrel Wizard Poison Electro Dragon The Log Mega Knight
Skeleton Barrel Wizard Poison Electro Dragon The Log Mega Knight
Poison The Log Mega Knight
Wizard Poison
The Log
Skeleton Barrel Poison Electro Dragon The Log
Poison The Log Wizard Electro Dragon Mega Knight
Poison The Log Skeleton Barrel Wizard Electro Dragon
Skeleton Barrel Wizard Poison Electro Dragon The Log Mega Knight
Poison Skeleton Barrel The Log
Poison Wizard Electro Dragon
Electro Dragon Skeleton Barrel Wizard Poison
Poison Wizard Electro Dragon The Log Mega Knight
Poison Electro Dragon
Mega Knight
Wizard Poison The Log
Skeleton Barrel Electro Dragon
Poison Wizard Electro Dragon
The Log
Poison Wizard Electro Dragon Mega Knight
The Log Skeleton Barrel Wizard Poison Electro Dragon Skeleton King
Poison
Electro Dragon Mega Knight
Electro Dragon Poison The Log Skeleton King
Poison Electro Dragon
Poison Electro Dragon Skeleton Barrel The Log Mega Knight

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