My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince
Giant Snowball
Witch
Zap
Dark Prince Witch
Barbarian Barrel
Wizard Dark Prince Witch
The Log
Mini P.E.K.K.A Dark Prince Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Wizard Dark Prince Witch P.E.K.K.A
Fireball
Wizard Witch
Poison
Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Dark Prince Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Mini P.E.K.K.A Dark Prince Giant Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Mini P.E.K.K.A Dark Prince

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant P.E.K.K.A Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A
Giant Zap Wizard Rage Dark Prince
Giant
Zap Mini P.E.K.K.A Rage Dark Prince Wizard Witch
Wizard
Mini P.E.K.K.A Giant Rage Dark Prince P.E.K.K.A
Rage
Giant Witch Mini P.E.K.K.A Wizard Dark Prince
Dark Prince
Giant Zap Mini P.E.K.K.A Wizard Rage Witch
Witch
Rage Zap Giant Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Wizard Witch

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A
Mini P.E.K.K.A
Zap Wizard Witch
Giant
Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A
Rage
Dark Prince
Zap Wizard Witch
Witch
Zap Mini P.E.K.K.A Dark Prince
P.E.K.K.A
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Dark Prince Witch
Mini P.E.K.K.A Witch P.E.K.K.A Dark Prince
Mini P.E.K.K.A Witch P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A
Zap Dark Prince
Zap Wizard Witch
Zap P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Dark Prince
Witch Zap Wizard Dark Prince
Zap Wizard Witch
Mini P.E.K.K.A P.E.K.K.A Zap Wizard Dark Prince Witch
Wizard Zap Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Wizard Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A
Zap Wizard Dark Prince Witch
Zap Wizard Witch Dark Prince
Mini P.E.K.K.A P.E.K.K.A
Wizard Dark Prince Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince Witch P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
P.E.K.K.A Zap Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A Dark Prince Witch
Wizard Zap Witch
Mini P.E.K.K.A Dark Prince P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Dark Prince
Zap P.E.K.K.A Mini P.E.K.K.A Dark Prince Witch
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Dark Prince Witch
P.E.K.K.A Zap Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Wizard Witch
Wizard Witch
Witch Zap Mini P.E.K.K.A Dark Prince P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince
Wizard Zap Dark Prince
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard Dark Prince
Zap Wizard
Zap
Zap Wizard Witch
Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Dark Prince
Zap Wizard Witch
Wizard
Zap
Zap Wizard Dark Prince Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Wizard Witch
Zap Wizard Witch
Mini P.E.K.K.A
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Dark Prince Witch
Zap Wizard Witch
Mini P.E.K.K.A Wizard Dark Prince
Zap Wizard
Zap
Dark Prince P.E.K.K.A
Zap Witch
Zap Witch
Zap Dark Prince Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: