My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Electro Wizard
The Log
Elite Barbarians
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Wizard Electro Wizard
Fireball
Elite Barbarians Inferno Tower Wizard Electro Wizard
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Electro Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Poison Electro Wizard Golden Knight Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Poison Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Poison The Log
Elite Barbarians
Zap Wizard The Log Golden Knight
Inferno Tower
Wizard
Elite Barbarians
Poison
Zap The Log
The Log
Zap Elite Barbarians Poison
Electro Wizard
Zap
Golden Knight
Elite Barbarians

Defense Synergies 3 16

Zap
Electro Wizard Elite Barbarians Inferno Tower Poison The Log Golden Knight
Elite Barbarians
Zap Wizard The Log Golden Knight
Inferno Tower
The Log Electro Wizard Zap Poison
Wizard
Elite Barbarians The Log Electro Wizard Golden Knight
Poison
Zap Inferno Tower The Log Electro Wizard
The Log
Inferno Tower Zap Elite Barbarians Wizard Poison Electro Wizard Golden Knight
Electro Wizard
Zap Inferno Tower Wizard Poison The Log
Golden Knight
Zap Elite Barbarians Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard The Log Electro Wizard Golden Knight
Elite Barbarians Inferno Tower Zap The Log Electro Wizard
Inferno Tower Elite Barbarians Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Elite Barbarians Poison The Log
The Log Zap Electro Wizard
Inferno Tower Electro Wizard Zap Wizard Poison
Zap Inferno Tower Poison The Log Electro Wizard Golden Knight
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower Electro Wizard
Poison Electro Wizard Zap Wizard The Log
Inferno Tower Zap Wizard Poison Electro Wizard
Inferno Tower Zap Elite Barbarians Wizard The Log Electro Wizard
Wizard Zap Poison The Log Electro Wizard Golden Knight
Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Zap Elite Barbarians The Log Electro Wizard
Wizard Elite Barbarians Inferno Tower Poison Electro Wizard
Zap Elite Barbarians Wizard The Log Electro Wizard Golden Knight
Zap Wizard Poison The Log Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Wizard Elite Barbarians Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower Electro Wizard
Poison Electro Wizard Zap Elite Barbarians Wizard The Log
Zap Elite Barbarians Inferno Tower The Log Electro Wizard Golden Knight
Zap Elite Barbarians Inferno Tower The Log Electro Wizard
Inferno Tower Elite Barbarians
Wizard Poison Zap Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians
Zap Electro Wizard Elite Barbarians Inferno Tower Poison The Log
Inferno Tower
Elite Barbarians Inferno Tower Golden Knight
Zap Elite Barbarians Poison The Log Electro Wizard
Elite Barbarians Inferno Tower Wizard Golden Knight
Wizard
Elite Barbarians Inferno Tower Electro Wizard Zap Poison The Log Golden Knight
Poison Zap Elite Barbarians Inferno Tower Wizard The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Golden Knight
Poison Zap The Log Electro Wizard Golden Knight
Poison The Log
Poison The Log
Wizard Poison Zap The Log
Wizard Poison Zap
Wizard Poison The Log
Poison The Log Zap Wizard
Poison The Log Zap Wizard Golden Knight
Elite Barbarians Poison Electro Wizard
Poison Zap Wizard The Log Electro Wizard Golden Knight
Poison Zap Wizard
Poison Elite Barbarians The Log Golden Knight
Poison
Zap Elite Barbarians Poison The Log
Zap Wizard Poison The Log Golden Knight
Wizard Poison The Log
Poison
Zap Wizard Poison The Log Electro Wizard
Zap Wizard Poison The Log Golden Knight
Poison The Log
Wizard Poison
The Log
Zap Poison The Log
Zap Poison The Log Wizard
Poison The Log Zap Wizard Electro Wizard Golden Knight
Zap Wizard Poison The Log Golden Knight
Poison Zap The Log Golden Knight
Elite Barbarians Poison Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Poison
Elite Barbarians
Poison Zap Wizard The Log
Zap Poison Electro Wizard
Wizard Poison The Log
Zap Electro Wizard
Poison Zap Wizard Electro Wizard
The Log
Poison Wizard Electro Wizard
The Log Zap Wizard Poison
Zap Poison
Elite Barbarians
Zap Elite Barbarians Poison The Log Electro Wizard Golden Knight
Zap Poison Electro Wizard
Poison Zap The Log Electro Wizard Golden Knight

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