My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Battle Ram Wizard Bandit Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Wall Breakers Bandit
Giant Snowball
Skeletons Battle Ram Wall Breakers
Zap
Skeletons Battle Ram Wall Breakers Bandit
Barbarian Barrel
Skeletons Tesla Battle Ram Wizard Wall Breakers Bandit
The Log
Skeletons Battle Ram Wall Breakers Bandit
Earthquake
Skeletons Tesla
Arrows
Skeletons Wall Breakers
Royal Delivery
Skeletons Battle Ram Wizard Wall Breakers Bandit
Fireball
Tesla Battle Ram Wizard Wall Breakers Bandit
Poison
Wizard
Lightning
Tesla Battle Ram Wizard Bandit Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Wall Breakers Bandit Tesla Battle Ram Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Wall Breakers Bandit

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Battle Ram Wall Breakers Bandit
Tesla
Battle Ram
Zap Bandit Wall Breakers
Wizard
Bandit
Wall Breakers
Zap Battle Ram
Bandit
Battle Ram Zap Wizard
Monk

Defense Synergies 1 8

Skeletons
Tesla Zap Wizard Bandit Monk
Zap
Skeletons Tesla Bandit
Tesla
Skeletons Zap Wizard
Battle Ram
Wizard
Skeletons Tesla Bandit
Wall Breakers
Bandit
Skeletons Zap Wizard
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Skeletons Zap Tesla Bandit Monk
Tesla Skeletons Bandit
Tesla Skeletons Bandit Monk
Monk
Skeletons Zap Tesla Bandit
Tesla Zap Wizard
Zap Tesla Bandit Monk
Tesla Skeletons
Skeletons Tesla Bandit
Skeletons Zap Tesla Wizard Bandit
Tesla Zap Wizard
Tesla Skeletons Zap Wizard Bandit
Wizard Zap Tesla
Tesla Bandit
Monk Zap Tesla Bandit
Tesla Wizard Skeletons
Tesla Zap Wizard Bandit
Zap Wizard Tesla Bandit
Tesla
Wizard Tesla Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Bandit
Bandit Zap Tesla Wizard Monk
Bandit Skeletons Zap
Zap Tesla Bandit Monk
Skeletons Tesla Bandit
Wizard Skeletons Zap Tesla Monk
Skeletons Tesla Bandit
Tesla
Zap Skeletons Bandit Monk
Skeletons Tesla
Tesla
Monk Zap
Skeletons Tesla Wizard Bandit
Wizard Tesla
Tesla Skeletons Zap Monk
Zap Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Monk
Monk Zap Bandit
Bandit
Wizard Zap
Wizard Zap Monk
Wizard
Zap Wizard
Monk Zap Wizard Bandit
Monk Zap Wizard Bandit
Monk Zap Wizard
Bandit
Bandit Monk
Zap
Zap Wizard Bandit
Wizard Bandit
Monk
Zap Wizard Bandit Monk
Zap Wizard Monk
Monk
Wizard
Monk
Zap Monk
Zap Wizard
Zap Wizard Bandit Monk
Zap Wizard Bandit Monk
Zap Bandit
Zap Wizard
Zap Wizard
Zap Wizard Bandit
Zap Monk
Wizard Monk
Zap Bandit
Zap Wizard Monk
Wizard
Zap Wizard
Monk Zap
Zap
Zap
Zap Bandit Monk

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