My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Firecracker Valkyrie Wizard Electro Wizard Little Prince
The Log
Firecracker Hog Rider Little Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard Electro Wizard Little Prince
Fireball
Firecracker Hog Rider Wizard Electro Wizard Little Prince
Poison
Firecracker Wizard Electro Wizard Little Prince
Lightning
Valkyrie Wizard Electro Wizard Little Prince
Rocket
Valkyrie Hog Rider Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Little Prince Valkyrie Hog Rider Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Little Prince Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Electro Wizard Valkyrie Mega Knight Little Prince
Firecracker
Zap Hog Rider Valkyrie Mega Knight
Valkyrie
Hog Rider Zap Firecracker Wizard Electro Wizard Little Prince
Hog Rider
Zap Firecracker Valkyrie Wizard Electro Wizard Mega Knight Little Prince
Wizard
Valkyrie Hog Rider Mega Knight
Electro Wizard
Zap Valkyrie Hog Rider Mega Knight
Mega Knight
Zap Firecracker Hog Rider Wizard Electro Wizard
Little Prince
Zap Valkyrie Hog Rider

Defense Synergies 3 12

Zap
Electro Wizard Mega Knight Firecracker Valkyrie Little Prince
Firecracker
Valkyrie Zap Electro Wizard Mega Knight
Valkyrie
Firecracker Zap Wizard Electro Wizard Little Prince
Hog Rider
Wizard
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Firecracker Valkyrie Wizard Mega Knight Little Prince
Mega Knight
Zap Firecracker Wizard Electro Wizard
Little Prince
Zap Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard Electro Wizard
Zap Firecracker Valkyrie Electro Wizard Mega Knight
Mega Knight Valkyrie Electro Wizard
Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Mega Knight
Zap Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Wizard Little Prince
Zap Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Electro Wizard Mega Knight Little Prince
Valkyrie Electro Wizard Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Electro Wizard
Mega Knight Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Zap Firecracker Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Valkyrie Electro Wizard
Mega Knight Zap Firecracker Valkyrie Wizard Electro Wizard Little Prince
Zap Valkyrie Wizard Firecracker Electro Wizard Mega Knight Little Prince
Electro Wizard
Valkyrie Wizard Mega Knight Firecracker Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Electro Wizard
Electro Wizard Zap Firecracker Valkyrie Wizard Mega Knight
Mega Knight Zap Valkyrie Electro Wizard
Valkyrie Mega Knight Zap Electro Wizard
Valkyrie Mega Knight
Firecracker Wizard Zap Electro Wizard
Valkyrie Electro Wizard
Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Firecracker Valkyrie
Mega Knight Valkyrie
Mega Knight Zap Valkyrie Electro Wizard
Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Mega Knight
Electro Wizard Zap Firecracker Valkyrie Little Prince
Valkyrie Mega Knight Zap Firecracker Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Electro Wizard
Firecracker Valkyrie
Wizard Zap Firecracker Valkyrie Mega Knight
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Electro Wizard
Firecracker Zap Valkyrie Wizard Electro Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Zap Firecracker Wizard Electro Wizard Mega Knight
Zap Firecracker Valkyrie Wizard Mega Knight Little Prince
Mega Knight
Wizard
Zap
Zap Firecracker Valkyrie Wizard Mega Knight Little Prince
Firecracker Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Zap Firecracker
Zap Firecracker Wizard Electro Wizard Little Prince
Zap Electro Wizard Firecracker Wizard
Zap Wizard Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker Wizard
Zap Electro Wizard
Zap Firecracker Wizard Electro Wizard
Firecracker Valkyrie Wizard Electro Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Mega Knight Little Prince

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