My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Goblin Giant
Barbarian Barrel
Knight Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Wizard
Fireball
Wizard
Poison
Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Knight Void Mini P.E.K.K.A Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Void Goblin Giant Knight Mini P.E.K.K.A
Arrows
Zap Void Knight Mini P.E.K.K.A Goblin Giant
Knight
Zap Arrows Wizard
Mini P.E.K.K.A
Zap Arrows Wizard Rage Goblin Giant
Wizard
Knight Mini P.E.K.K.A Rage Goblin Giant
Rage
Mini P.E.K.K.A Wizard Goblin Giant
Void
Zap Arrows Goblin Giant
Goblin Giant
Zap Arrows Mini P.E.K.K.A Wizard Rage Void

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Goblin Giant Arrows Knight Void
Arrows
Zap Knight Mini P.E.K.K.A Void
Knight
Zap Arrows Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Arrows Knight Wizard
Wizard
Knight Mini P.E.K.K.A
Rage
Void
Zap Arrows
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Void Goblin Giant
Mini P.E.K.K.A Zap Knight
Mini P.E.K.K.A Knight Void
Mini P.E.K.K.A Knight
Arrows Mini P.E.K.K.A
Arrows Zap
Zap Arrows Wizard Void
Zap Arrows Void Goblin Giant
Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Zap Arrows Knight Wizard Goblin Giant
Arrows Zap Wizard
Mini P.E.K.K.A Zap Knight Wizard
Wizard Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Wizard Arrows Knight Mini P.E.K.K.A
Arrows Zap Knight Wizard
Zap Arrows Wizard Knight
Mini P.E.K.K.A
Wizard Arrows Knight Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Void
Void Zap Arrows Knight Mini P.E.K.K.A Wizard
Zap Knight Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Zap Knight Goblin Giant
Knight Mini P.E.K.K.A Goblin Giant
Arrows Wizard Zap Goblin Giant
Mini P.E.K.K.A Knight Void Goblin Giant
Mini P.E.K.K.A Knight Goblin Giant
Zap Void Knight Mini P.E.K.K.A
Goblin Giant
Knight Mini P.E.K.K.A
Zap Arrows Void Goblin Giant
Mini P.E.K.K.A Knight Wizard Goblin Giant
Wizard
Zap Knight Mini P.E.K.K.A Goblin Giant
Arrows Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight
Arrows Void Zap
Arrows Void Goblin Giant
Arrows Knight Void
Wizard Zap Arrows
Arrows Wizard Zap Goblin Giant
Arrows Wizard
Arrows Zap Wizard
Arrows Void Zap Wizard
Mini P.E.K.K.A Void
Void Zap Arrows Knight Wizard
Void Zap Arrows Wizard
Knight Void
Arrows Void
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Void Zap Arrows Mini P.E.K.K.A Wizard
Zap Arrows Wizard
Void
Arrows Wizard Void
Void
Zap Arrows Void
Zap Arrows Wizard
Arrows Void Zap Wizard
Void Zap Arrows Wizard
Void Zap Arrows
Zap Arrows Wizard
Zap Wizard Void
Mini P.E.K.K.A Void
Void Zap Arrows Wizard
Zap Void Arrows
Arrows Wizard
Zap Void
Zap Arrows Wizard
Arrows
Void Knight Mini P.E.K.K.A Wizard
Arrows Zap Wizard
Void Zap Arrows
Zap
Zap Void
Void Zap Goblin Giant

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