My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Wizard Dark Prince Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Dark Prince Prince
Giant Snowball
Goblin Barrel Little Prince
Zap
Firecracker Goblin Barrel Dark Prince Prince Little Prince
Barbarian Barrel
Firecracker Wizard Goblin Barrel Dark Prince Little Prince
The Log
Firecracker Goblin Barrel Dark Prince Prince Little Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel Little Prince
Royal Delivery
Firecracker Wizard Goblin Barrel Dark Prince Prince Little Prince
Fireball
Firecracker Wizard Goblin Barrel Little Prince
Poison
Firecracker Wizard Little Prince
Lightning
Wizard Dark Prince Prince Little Prince
Rocket
Wizard Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Goblin Barrel Little Prince Dark Prince Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Goblin Barrel Little Prince

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Giant Prince Dark Prince Little Prince
Firecracker
Zap Giant Goblin Barrel Dark Prince Prince
Giant
Zap Goblin Barrel Dark Prince Prince Firecracker Wizard Little Prince
Wizard
Giant Dark Prince Prince
Goblin Barrel
Giant Dark Prince Prince Firecracker
Dark Prince
Giant Goblin Barrel Prince Zap Firecracker Wizard Little Prince
Prince
Zap Giant Goblin Barrel Dark Prince Firecracker Wizard Little Prince
Little Prince
Zap Giant Dark Prince Prince

Defense Synergies 0 10

Zap
Firecracker Dark Prince Prince Little Prince
Firecracker
Zap Dark Prince Prince
Giant
Wizard
Dark Prince Prince
Goblin Barrel
Dark Prince
Zap Firecracker Wizard Prince Little Prince
Prince
Zap Firecracker Wizard Dark Prince
Little Prince
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Zap Firecracker Dark Prince Prince
Prince Dark Prince
Prince Firecracker Dark Prince
Firecracker Dark Prince Prince
Zap Firecracker Dark Prince
Zap Firecracker Wizard Little Prince
Zap
Prince
Firecracker Dark Prince Prince Little Prince
Zap Firecracker Wizard Dark Prince
Zap Firecracker Wizard
Prince Zap Wizard Dark Prince
Wizard Zap Firecracker Dark Prince Prince
Prince
Zap Prince
Wizard Firecracker Dark Prince Prince
Zap Firecracker Wizard Dark Prince Prince Little Prince
Zap Wizard Firecracker Dark Prince Little Prince
Prince
Wizard Dark Prince Firecracker Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Prince
Zap Firecracker Wizard Prince
Zap Dark Prince Prince
Dark Prince Prince Zap
Dark Prince Prince
Firecracker Wizard Zap
Dark Prince Prince
Dark Prince Prince
Zap Firecracker Dark Prince Prince
Dark Prince Prince
Zap Dark Prince Prince
Dark Prince Prince Wizard
Wizard Firecracker
Zap Firecracker Dark Prince Prince Little Prince
Zap Firecracker Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Dark Prince Prince
Wizard Zap Firecracker Dark Prince
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Prince
Firecracker Zap Wizard Dark Prince Prince
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard Dark Prince Prince
Zap Firecracker Wizard Little Prince
Prince
Wizard
Prince
Zap
Zap Firecracker Wizard Dark Prince Little Prince
Firecracker Zap Wizard
Zap Wizard Prince
Zap Firecracker
Zap Firecracker Wizard Little Prince
Zap Firecracker Wizard
Zap Wizard
Zap Firecracker
Prince
Firecracker Wizard
Zap Dark Prince Prince
Zap Firecracker Wizard
Firecracker Wizard Dark Prince Prince
Zap Firecracker Wizard
Zap
Firecracker Dark Prince Prince
Zap Firecracker
Firecracker Zap
Zap Firecracker Dark Prince Prince Little Prince

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