My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Wizard Royal Ghost Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Royal Ghost Electro Wizard
Fireball
Firecracker Wizard Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Electro Giant The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tornado Void Royal Ghost Electro Wizard Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Tornado Void

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado
Wizard
Tornado Royal Ghost
Tornado
Wizard Electro Giant Firecracker The Log
Void
Electro Giant
Electro Giant
Tornado Void
The Log
Tornado
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Royal Ghost

Defense Synergies 2 11

Firecracker
The Log Tornado Electro Wizard
Wizard
Tornado The Log Royal Ghost Electro Wizard
Tornado
Wizard Firecracker Electro Giant The Log Electro Wizard
Void
Electro Giant
Tornado
The Log
Firecracker Wizard Tornado Royal Ghost Electro Wizard
Royal Ghost
Wizard The Log Electro Wizard
Electro Wizard
Firecracker Wizard Tornado The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Void The Log Electro Wizard
Firecracker The Log Electro Wizard
Tornado Void Electro Wizard
Firecracker Electro Wizard
Firecracker Tornado The Log
Tornado The Log Firecracker Royal Ghost Electro Wizard
Tornado Electro Wizard Firecracker Wizard Void
Void Electro Giant The Log Electro Wizard
Tornado
Tornado Firecracker Royal Ghost Electro Wizard
Electro Wizard Firecracker Wizard Tornado Electro Giant The Log Royal Ghost
Firecracker Wizard Tornado Electro Wizard
Wizard The Log Electro Wizard
Wizard Firecracker Tornado The Log Royal Ghost Electro Wizard
Electro Wizard
Tornado Electro Giant The Log Electro Wizard
Wizard Firecracker Tornado Electro Wizard
Firecracker Wizard Tornado The Log Royal Ghost Electro Wizard
Wizard Tornado The Log Firecracker Royal Ghost Electro Wizard
Tornado Electro Wizard
Wizard Royal Ghost Firecracker Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Electro Giant Royal Ghost Electro Wizard
Void Electro Wizard Firecracker Wizard The Log Royal Ghost
The Log Electro Wizard
Tornado The Log Electro Wizard
Firecracker Wizard Electro Giant Tornado Electro Wizard
Void Electro Wizard
Void Electro Wizard Firecracker Tornado The Log
Tornado Void Electro Giant The Log Electro Wizard
Wizard
Wizard Firecracker Electro Giant
Electro Giant Electro Wizard Firecracker Tornado The Log
Firecracker Wizard Electro Giant The Log Royal Ghost Electro Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log Royal Ghost
Firecracker Void Tornado The Log Royal Ghost Electro Wizard
Void The Log
Firecracker Void The Log
Wizard Firecracker The Log
Firecracker Wizard Electro Giant Tornado
Firecracker Wizard Tornado The Log
The Log Firecracker Wizard Tornado
Void The Log Firecracker Wizard Tornado
Tornado Void Electro Wizard
Firecracker Void Wizard Tornado The Log Electro Wizard
Void Firecracker Wizard Tornado
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Tornado
Void Firecracker Wizard The Log Electro Wizard
Firecracker Wizard Tornado Electro Giant The Log
Void The Log
Wizard Tornado Void
Void Tornado The Log
Void The Log
Firecracker Tornado Electro Giant The Log Wizard
Firecracker Void The Log Wizard Tornado Royal Ghost Electro Wizard
Void Wizard Tornado The Log
Void Firecracker Tornado The Log
Firecracker Wizard Tornado Electro Giant Electro Wizard
Electro Wizard Firecracker Wizard Void Electro Giant
Void
Void Wizard The Log
Void Firecracker Electro Wizard
Firecracker Wizard The Log
Electro Wizard Void
Firecracker Wizard Tornado Electro Wizard
The Log
Void Firecracker Wizard Electro Wizard
The Log Firecracker Wizard
Void Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado The Log Electro Wizard
Firecracker Tornado Void Electro Wizard
Void Firecracker Tornado Electro Giant The Log Royal Ghost Electro Wizard

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