My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Drill
Giant Snowball
Skeletons Goblin Gang Goblin Drill
Zap
Skeletons Goblin Gang Inferno Tower Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Knight Goblin Gang Inferno Tower Wizard Goblin Drill
The Log
Skeletons Ice Spirit Goblin Gang Goblin Drill
Earthquake
Skeletons Goblin Gang Inferno Tower Goblin Drill
Arrows
Skeletons Ice Spirit Goblin Gang Goblin Drill
Royal Delivery
Skeletons Ice Spirit Knight Goblin Gang Wizard Goblin Drill
Fireball
Goblin Gang Inferno Tower Wizard Goblin Drill
Poison
Goblin Gang Inferno Tower Wizard Goblin Drill
Lightning
Knight Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Tower Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Knight Goblin Gang Fireball Goblin Drill Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Knight Goblin Gang

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Goblin Drill
Knight
Ice Spirit Goblin Gang Fireball Wizard Goblin Drill
Goblin Gang
Knight Goblin Drill
Fireball
Goblin Drill Knight
Inferno Tower
Wizard
Knight
Goblin Drill
Fireball Ice Spirit Knight Goblin Gang

Defense Synergies 5 14

Skeletons
Ice Spirit Knight Inferno Tower Wizard
Ice Spirit
Goblin Gang Inferno Tower Skeletons Knight Fireball Wizard Goblin Drill
Knight
Goblin Gang Inferno Tower Skeletons Ice Spirit Fireball Wizard
Goblin Gang
Ice Spirit Knight Inferno Tower Goblin Drill
Fireball
Ice Spirit Knight Inferno Tower Goblin Drill
Inferno Tower
Ice Spirit Knight Goblin Gang Skeletons Fireball Goblin Drill
Wizard
Skeletons Ice Spirit Knight
Goblin Drill
Ice Spirit Goblin Gang Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower Wizard
Inferno Tower Skeletons Ice Spirit Knight Goblin Gang Goblin Drill
Goblin Gang Inferno Tower Skeletons Knight Goblin Drill
Inferno Tower Skeletons Knight Goblin Gang Goblin Drill
Fireball
Goblin Gang Fireball Skeletons
Inferno Tower Ice Spirit Goblin Gang Fireball Wizard
Fireball Inferno Tower
Inferno Tower Skeletons Goblin Gang Goblin Drill
Knight Goblin Gang Skeletons Ice Spirit Inferno Tower
Goblin Gang Skeletons Knight Fireball Wizard Goblin Drill
Inferno Tower Goblin Gang Fireball Wizard
Inferno Tower Goblin Drill Skeletons Ice Spirit Knight Goblin Gang Fireball Wizard
Fireball Wizard Ice Spirit Goblin Gang Goblin Drill
Inferno Tower Knight Goblin Gang Goblin Drill
Inferno Tower Ice Spirit Goblin Gang Fireball Goblin Drill
Wizard Skeletons Knight Goblin Gang Fireball Inferno Tower Goblin Drill
Ice Spirit Fireball Knight Goblin Gang Wizard Goblin Drill
Wizard Goblin Drill Ice Spirit Knight Fireball
Inferno Tower Goblin Drill
Goblin Gang Wizard Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Fireball Inferno Tower
Fireball Knight Goblin Gang Wizard
Goblin Gang Skeletons Ice Spirit Knight Inferno Tower
Goblin Gang Knight Fireball Inferno Tower
Inferno Tower Skeletons Knight Goblin Gang Goblin Drill
Fireball Wizard Skeletons Ice Spirit Goblin Gang
Goblin Gang Skeletons Knight Fireball Inferno Tower
Inferno Tower Knight
Skeletons Ice Spirit Knight Fireball Inferno Tower
Inferno Tower Skeletons Goblin Gang Goblin Drill
Knight Inferno Tower
Fireball
Skeletons Knight Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball
Goblin Gang Inferno Tower Skeletons Ice Spirit Knight Fireball Goblin Drill
Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Goblin Drill
Fireball
Fireball Goblin Drill
Knight Fireball
Fireball Wizard
Fireball Wizard Ice Spirit
Wizard
Fireball Ice Spirit Wizard
Fireball Wizard
Goblin Gang Fireball
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Fireball Wizard Goblin Drill
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Goblin Drill
Ice Spirit Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Ice Spirit Fireball Wizard
Fireball
Fireball Wizard
Ice Spirit Fireball
Fireball Wizard
Ice Spirit Goblin Gang Fireball
Fireball Wizard
Fireball
Fireball Knight Goblin Gang Wizard
Fireball Wizard
Fireball
Ice Spirit Goblin Gang Fireball
Fireball
Fireball

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