My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Electro Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Barbarian Barrel Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Night Witch
Giant Snowball
Royal Hogs Skeleton Army Baby Dragon Night Witch
Zap
Royal Hogs Skeleton Army Night Witch
Barbarian Barrel
Wizard Royal Hogs Skeleton Army Night Witch
The Log
Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army Night Witch
Royal Delivery
Wizard Royal Hogs Skeleton Army Baby Dragon Night Witch
Fireball
Wizard Royal Hogs Skeleton Army Baby Dragon Night Witch
Poison
Wizard Royal Hogs Skeleton Army Night Witch
Lightning
Wizard Baby Dragon Night Witch
Rocket
Wizard Royal Hogs Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Barbarian Barrel Baby Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Baby Dragon Electro Giant Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Skeleton Army Baby Dragon Night Witch Wizard Royal Hogs Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Skeleton Army Baby Dragon Night Witch

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Royal Hogs
Royal Hogs
Wizard Barbarian Barrel
Rocket
Electro Giant
Barbarian Barrel
Royal Hogs Baby Dragon Electro Giant
Skeleton Army
Baby Dragon
Barbarian Barrel Electro Giant
Electro Giant
Rocket Barbarian Barrel Baby Dragon
Night Witch

Defense Synergies 0 5

Wizard
Barbarian Barrel Skeleton Army
Royal Hogs
Rocket
Barbarian Barrel
Wizard Baby Dragon Electro Giant Night Witch
Skeleton Army
Wizard
Baby Dragon
Barbarian Barrel
Electro Giant
Barbarian Barrel
Night Witch
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Barbarian Barrel Baby Dragon
Skeleton Army Night Witch
Rocket Skeleton Army Night Witch
Skeleton Army Night Witch
Rocket Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Baby Dragon Night Witch
Rocket Wizard Baby Dragon Night Witch
Rocket Barbarian Barrel Baby Dragon Electro Giant
Skeleton Army Night Witch
Skeleton Army Barbarian Barrel Night Witch
Skeleton Army Wizard Barbarian Barrel Baby Dragon Electro Giant Night Witch
Wizard Baby Dragon Night Witch
Skeleton Army Night Witch Wizard Rocket
Wizard Rocket Skeleton Army Barbarian Barrel Baby Dragon Night Witch
Skeleton Army
Rocket Skeleton Army Electro Giant
Wizard Skeleton Army Night Witch
Wizard Barbarian Barrel Skeleton Army Baby Dragon Night Witch
Wizard Barbarian Barrel Baby Dragon
Wizard Skeleton Army Barbarian Barrel Baby Dragon Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Barbarian Barrel Electro Giant
Wizard Rocket Barbarian Barrel Baby Dragon
Skeleton Army Rocket
Rocket Skeleton Army Barbarian Barrel Night Witch
Skeleton Army Night Witch
Wizard Rocket Electro Giant Baby Dragon
Rocket Skeleton Army Night Witch
Skeleton Army
Rocket Barbarian Barrel Skeleton Army Baby Dragon
Skeleton Army
Rocket Skeleton Army Electro Giant
Rocket Skeleton Army Wizard Night Witch
Wizard Skeleton Army Baby Dragon Electro Giant
Skeleton Army Electro Giant Rocket Barbarian Barrel Baby Dragon Night Witch
Wizard Barbarian Barrel Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Rocket Barbarian Barrel Baby Dragon
Rocket Barbarian Barrel
Wizard Rocket Barbarian Barrel Baby Dragon
Wizard Electro Giant Rocket Baby Dragon
Wizard Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard
Rocket Night Witch
Rocket Wizard Barbarian Barrel
Wizard Rocket Baby Dragon
Rocket Barbarian Barrel Baby Dragon
Rocket Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Rocket Wizard Barbarian Barrel Baby Dragon
Wizard Rocket Barbarian Barrel Baby Dragon
Rocket Barbarian Barrel
Rocket Night Witch
Rocket Wizard Barbarian Barrel Baby Dragon
Rocket Wizard Barbarian Barrel Baby Dragon Electro Giant
Rocket Baby Dragon Night Witch
Rocket Wizard
Rocket
Rocket Barbarian Barrel Baby Dragon
Electro Giant Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard Baby Dragon
Rocket Barbarian Barrel Baby Dragon
Wizard Baby Dragon Electro Giant Night Witch
Rocket Wizard Electro Giant
Night Witch
Wizard Rocket Night Witch
Rocket
Rocket Wizard
Rocket Barbarian Barrel Skeleton Army Night Witch
Rocket Wizard Baby Dragon
Barbarian Barrel
Wizard Rocket Baby Dragon
Wizard Baby Dragon
Rocket Electro Giant
Electro Giant Rocket Baby Dragon
Rocket
Rocket Barbarian Barrel Baby Dragon Electro Giant

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