My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon Inferno Dragon
Zap
Goblin Gang Inferno Tower Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Inferno Tower Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army Baby Dragon Inferno Dragon
Fireball
Goblin Gang Inferno Tower Wizard Skeleton Army Baby Dragon Inferno Dragon
Poison
Goblin Gang Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard Baby Dragon Inferno Dragon
Rocket
Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Skeleton Army Baby Dragon Inferno Dragon Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Skeleton Army

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Baby Dragon
Arrows
Zap
Goblin Gang
Baby Dragon
Inferno Tower
Wizard
Skeleton Army
Baby Dragon
Zap Goblin Gang Inferno Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 2 13

Zap
Arrows Goblin Gang Inferno Tower Skeleton Army Baby Dragon Inferno Dragon
Arrows
Zap Inferno Tower
Goblin Gang
Inferno Tower Zap Skeleton Army Inferno Dragon
Inferno Tower
Goblin Gang Skeleton Army Zap Arrows Baby Dragon
Wizard
Skeleton Army
Skeleton Army
Inferno Tower Zap Goblin Gang Wizard Inferno Dragon
Baby Dragon
Zap Inferno Tower Inferno Dragon
Inferno Dragon
Zap Goblin Gang Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Baby Dragon
Inferno Tower Skeleton Army Inferno Dragon Zap Goblin Gang
Goblin Gang Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon Goblin Gang
Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Zap Baby Dragon
Inferno Tower Inferno Dragon Zap Arrows Goblin Gang Wizard Baby Dragon
Zap Arrows Inferno Tower Baby Dragon
Inferno Tower Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Inferno Tower
Goblin Gang Skeleton Army Zap Arrows Wizard Baby Dragon
Arrows Inferno Tower Inferno Dragon Zap Goblin Gang Wizard Baby Dragon
Inferno Tower Skeleton Army Zap Goblin Gang Wizard
Wizard Skeleton Army Zap Arrows Goblin Gang Baby Dragon
Inferno Tower Skeleton Army Inferno Dragon Goblin Gang
Inferno Tower Skeleton Army Zap Goblin Gang Inferno Dragon
Wizard Arrows Goblin Gang Inferno Tower Skeleton Army
Arrows Zap Goblin Gang Wizard Skeleton Army Baby Dragon
Zap Arrows Wizard Baby Dragon Inferno Dragon
Inferno Tower Inferno Dragon
Goblin Gang Wizard Skeleton Army Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Inferno Tower
Zap Arrows Goblin Gang Wizard Baby Dragon Inferno Dragon
Goblin Gang Skeleton Army Zap Inferno Tower
Goblin Gang Skeleton Army Zap Inferno Tower
Inferno Tower Goblin Gang Skeleton Army Inferno Dragon
Arrows Wizard Zap Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Inferno Tower
Inferno Tower Skeleton Army Inferno Dragon
Zap Inferno Tower Skeleton Army Baby Dragon Inferno Dragon
Inferno Tower Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Inferno Tower
Skeleton Army Zap Arrows
Skeleton Army Goblin Gang Inferno Tower Wizard
Wizard Skeleton Army Baby Dragon
Goblin Gang Inferno Tower Skeleton Army Zap Baby Dragon Inferno Dragon
Arrows Zap Inferno Tower Wizard Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows
Wizard Zap Arrows Baby Dragon
Arrows Wizard Zap Baby Dragon
Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Arrows Zap Wizard
Goblin Gang
Zap Arrows Wizard
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Zap Arrows Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Inferno Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Wizard
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Goblin Gang Skeleton Army
Zap Arrows Wizard Baby Dragon
Arrows
Goblin Gang Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon

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