My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Wall Breakers Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Prince Miner
Giant Snowball
Spear Goblins Musketeer Wall Breakers Miner
Zap
Spear Goblins Wall Breakers Prince
Barbarian Barrel
Electro Spirit Spear Goblins Musketeer Wall Breakers Magic Archer
The Log
Electro Spirit Spear Goblins Musketeer Wall Breakers Prince
Earthquake
Spear Goblins
Arrows
Electro Spirit Spear Goblins Wall Breakers
Royal Delivery
Electro Spirit Spear Goblins Musketeer Wall Breakers Prince Miner Magic Archer
Fireball
Musketeer Wall Breakers Magic Archer
Poison
Spear Goblins Musketeer Magic Archer
Lightning
Musketeer Prince Magic Archer
Rocket
Musketeer Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Spear Goblins Wall Breakers Miner Musketeer Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Spear Goblins Wall Breakers

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Miner
Spear Goblins
Miner Wall Breakers Prince
Musketeer
Mirror Prince Miner
Mirror
Miner Musketeer Wall Breakers Magic Archer
Wall Breakers
Miner Electro Spirit Spear Goblins Mirror
Prince
Spear Goblins Musketeer Miner Magic Archer
Miner
Spear Goblins Mirror Wall Breakers Electro Spirit Musketeer Prince Magic Archer
Magic Archer
Mirror Prince Miner

Defense Synergies 0 6

Electro Spirit
Spear Goblins
Musketeer Prince
Musketeer
Spear Goblins Mirror Miner
Mirror
Musketeer Magic Archer
Wall Breakers
Prince
Spear Goblins Magic Archer
Miner
Musketeer
Magic Archer
Mirror Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Magic Archer
Musketeer Prince
Prince Musketeer
Prince Musketeer
Prince
Electro Spirit Spear Goblins Musketeer Magic Archer
Musketeer Electro Spirit Spear Goblins Magic Archer
Electro Spirit Musketeer Magic Archer
Musketeer Prince
Spear Goblins Musketeer Prince Miner
Electro Spirit Spear Goblins Musketeer Magic Archer
Musketeer Spear Goblins Magic Archer
Prince Musketeer
Electro Spirit Prince Magic Archer
Prince
Prince
Musketeer Prince
Electro Spirit Spear Goblins Musketeer Prince Magic Archer
Electro Spirit Spear Goblins Musketeer Magic Archer
Musketeer Prince
Electro Spirit Spear Goblins Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Prince
Musketeer Prince Miner Magic Archer
Spear Goblins Musketeer Prince
Prince Musketeer
Musketeer Prince
Electro Spirit Musketeer Magic Archer
Prince Spear Goblins Musketeer
Prince
Electro Spirit Spear Goblins Prince Magic Archer
Musketeer
Musketeer Prince
Prince
Prince
Musketeer Magic Archer
Electro Spirit Spear Goblins Musketeer Prince Magic Archer
Electro Spirit Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer
Musketeer Miner Magic Archer
Miner Magic Archer
Musketeer Prince
Magic Archer
Electro Spirit Spear Goblins Musketeer Magic Archer
Musketeer Magic Archer
Magic Archer
Miner
Musketeer Prince
Miner Musketeer Prince Magic Archer
Musketeer Magic Archer
Musketeer Miner Magic Archer
Musketeer Magic Archer
Musketeer Prince Magic Archer
Spear Goblins Musketeer Magic Archer
Magic Archer Musketeer
Musketeer Prince Magic Archer
Miner Magic Archer
Musketeer Prince Magic Archer
Musketeer Prince
Musketeer
Electro Spirit Magic Archer
Miner Musketeer Magic Archer
Musketeer Prince Miner Magic Archer
Miner Musketeer Magic Archer
Musketeer Magic Archer
Electro Spirit Musketeer
Musketeer Miner Magic Archer
Electro Spirit Magic Archer
Prince
Magic Archer
Electro Spirit Spear Goblins Musketeer Prince Magic Archer
Musketeer Magic Archer
Miner Musketeer Prince Magic Archer
Musketeer Magic Archer
Musketeer Prince
Electro Spirit Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Prince Miner Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: