My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Tesla Wizard Electro Wizard
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Wizard P.E.K.K.A Electro Wizard
Fireball
Tesla Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Void Tesla Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Void

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Void P.E.K.K.A Electro Wizard The Log
Tesla
Wizard
P.E.K.K.A
Void
Zap
P.E.K.K.A
Zap Electro Wizard Wizard The Log
The Log
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 4 16

Skeletons
Tesla Zap Wizard P.E.K.K.A The Log Electro Wizard
Zap
Electro Wizard Skeletons Tesla Void P.E.K.K.A The Log
Tesla
Skeletons The Log Zap Wizard Electro Wizard
Wizard
Skeletons Tesla P.E.K.K.A The Log Electro Wizard
Void
Zap
P.E.K.K.A
The Log Skeletons Zap Wizard Electro Wizard
The Log
Tesla P.E.K.K.A Skeletons Zap Wizard Electro Wizard
Electro Wizard
Zap Skeletons Tesla Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard Void The Log Electro Wizard
P.E.K.K.A Skeletons Zap Tesla The Log Electro Wizard
Tesla P.E.K.K.A Skeletons Void Electro Wizard
Tesla P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A The Log
The Log Skeletons Zap Tesla Electro Wizard
Tesla Electro Wizard Zap Wizard Void
Zap Tesla Void P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A Skeletons
Skeletons Tesla Electro Wizard
Electro Wizard Skeletons Zap Tesla Wizard The Log
Tesla Zap Wizard Electro Wizard
Tesla P.E.K.K.A Skeletons Zap Wizard The Log Electro Wizard
Wizard Zap Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Zap Tesla P.E.K.K.A The Log Electro Wizard
Tesla Wizard Skeletons P.E.K.K.A Electro Wizard
Tesla Zap Wizard The Log Electro Wizard
Zap Wizard The Log Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Wizard Tesla P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Void P.E.K.K.A Electro Wizard
Void Electro Wizard Zap Tesla Wizard The Log
P.E.K.K.A Skeletons Zap The Log Electro Wizard
P.E.K.K.A Zap Tesla The Log Electro Wizard
P.E.K.K.A Skeletons Tesla
Wizard Skeletons Zap Tesla Electro Wizard
P.E.K.K.A Skeletons Tesla Void Electro Wizard
P.E.K.K.A Tesla
Zap Void P.E.K.K.A Electro Wizard Skeletons The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap Void The Log Electro Wizard
P.E.K.K.A Skeletons Tesla Wizard
Wizard Tesla
Tesla Electro Wizard Skeletons Zap P.E.K.K.A The Log
Zap Tesla Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void Zap The Log Electro Wizard
Void The Log
Void The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
Void The Log Zap Wizard
Void Electro Wizard
Void Zap Wizard The Log Electro Wizard
Void Zap Wizard
Void The Log
Void
Zap The Log
Zap Wizard The Log
Wizard The Log
Void Zap Wizard The Log Electro Wizard
Zap Wizard The Log
Void The Log
Wizard Void
Void The Log
Zap Void The Log
Zap The Log Wizard
Void The Log Zap Wizard Electro Wizard
Void Zap Wizard The Log
Void Zap The Log
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Void
Void
Void Zap Wizard The Log
Zap Void Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Void
Zap Wizard Electro Wizard
The Log
Void Wizard Electro Wizard
The Log Zap Wizard
Void Zap
P.E.K.K.A
Zap The Log Electro Wizard
Zap Void Electro Wizard
Void Zap The Log Electro Wizard

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