My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Hog Rider Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Electro Spirit Electro Wizard
The Log
Skeletons Electro Spirit Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Hog Rider Electro Wizard Inferno Dragon
Fireball
Hog Rider Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Void Hog Rider Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Void

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Hog Rider
The Log Electro Spirit Void Electro Wizard Mega Knight
Void
Hog Rider
The Log
Hog Rider Mega Knight
Electro Wizard
Hog Rider Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Hog Rider The Log Electro Wizard

Defense Synergies 0 12

Skeletons
Electro Spirit The Log Electro Wizard Inferno Dragon
Electro Spirit
Skeletons The Log Electro Wizard
Hog Rider
Void
The Log
Skeletons Electro Spirit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Skeletons Electro Spirit The Log Inferno Dragon Mega Knight
Inferno Dragon
Skeletons The Log Electro Wizard Mega Knight
Mega Knight
The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void The Log Electro Wizard
Inferno Dragon Skeletons The Log Electro Wizard Mega Knight
Mega Knight Skeletons Void Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Electro Wizard Mega Knight
The Log Mega Knight
The Log Skeletons Electro Spirit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Electro Spirit Void
Electro Spirit Void The Log Electro Wizard Mega Knight
Inferno Dragon Skeletons
Skeletons Electro Wizard Mega Knight
Electro Wizard Skeletons Electro Spirit The Log Mega Knight
Inferno Dragon Electro Wizard
Mega Knight Skeletons The Log Electro Wizard
Mega Knight Electro Spirit The Log Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Skeletons Electro Wizard
Mega Knight Electro Spirit The Log Electro Wizard
The Log Electro Spirit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Electro Spirit The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Void Electro Wizard
Void Electro Wizard The Log Inferno Dragon Mega Knight
Mega Knight Skeletons The Log Electro Wizard
Mega Knight The Log Electro Wizard
Skeletons Inferno Dragon Mega Knight
Skeletons Electro Spirit Electro Wizard
Skeletons Void Electro Wizard
Mega Knight Inferno Dragon
Void Electro Wizard Mega Knight Skeletons Electro Spirit The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Void The Log Electro Wizard
Mega Knight Skeletons
Mega Knight
Electro Wizard Skeletons Electro Spirit The Log Inferno Dragon
Mega Knight Electro Spirit The Log Electro Wizard Inferno Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void The Log Electro Wizard
Void The Log
Void The Log
The Log Mega Knight
Electro Spirit
The Log
The Log
Void The Log
Void Electro Wizard
Void The Log Electro Wizard
Void
Void The Log
Void
The Log
The Log
The Log Mega Knight
Void The Log Electro Wizard Mega Knight
The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void The Log
The Log Electro Spirit Mega Knight
Inferno Dragon
Void The Log Electro Wizard
Void The Log Mega Knight
Void The Log
Electro Wizard
Electro Wizard Electro Spirit Void
Void
Void The Log Mega Knight
Void Electro Spirit Electro Wizard
Mega Knight
The Log
Electro Wizard Electro Spirit Void
Electro Wizard
The Log
Void Electro Wizard Mega Knight
The Log
Void
Mega Knight
Electro Spirit The Log Electro Wizard
Void Electro Wizard
Void The Log Electro Wizard Mega Knight

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