My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant P.E.K.K.A Royal Ghost Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant P.E.K.K.A Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Phoenix
Giant Snowball
Bomber Little Prince
Zap
Bomber Little Prince
Barbarian Barrel
Bomber Royal Ghost Little Prince
The Log
Bomber Little Prince
Earthquake
Bomber
Arrows
Bomber Little Prince
Royal Delivery
Bomber P.E.K.K.A Royal Ghost Little Prince
Fireball
Bomber Little Prince
Poison
Bomber Phoenix Little Prince
Lightning
Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Void Royal Ghost Little Prince Phoenix Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Void Royal Ghost

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap P.E.K.K.A
Zap
Giant Void P.E.K.K.A Bomber Royal Ghost Phoenix Little Prince
Giant
Bomber Zap Void Royal Ghost Little Prince
Void
Zap Giant
P.E.K.K.A
Zap Bomber
Royal Ghost
Zap Giant Little Prince
Phoenix
Zap
Little Prince
Zap Giant Royal Ghost

Defense Synergies 0 10

Bomber
Zap P.E.K.K.A Royal Ghost
Zap
Bomber Void P.E.K.K.A Royal Ghost Phoenix Little Prince
Giant
Void
Zap
P.E.K.K.A
Bomber Zap
Royal Ghost
Bomber Zap Little Prince
Phoenix
Zap Little Prince
Little Prince
Zap Royal Ghost Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Void
P.E.K.K.A Bomber Zap Phoenix
P.E.K.K.A Bomber Void
P.E.K.K.A Bomber Phoenix
Bomber P.E.K.K.A
Bomber Zap Royal Ghost
Zap Void Phoenix Little Prince
Zap Void P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
Bomber Royal Ghost Phoenix Little Prince
Bomber Zap Royal Ghost
Zap Phoenix
P.E.K.K.A Bomber Zap
Bomber Zap P.E.K.K.A Royal Ghost
P.E.K.K.A Phoenix
Zap P.E.K.K.A
Bomber P.E.K.K.A
Bomber Zap Royal Ghost Little Prince
Zap Bomber Royal Ghost Little Prince
P.E.K.K.A Phoenix
Bomber Royal Ghost P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void P.E.K.K.A Royal Ghost
Void Bomber Zap Royal Ghost Phoenix
P.E.K.K.A Zap
P.E.K.K.A Zap Phoenix
P.E.K.K.A Phoenix
Zap
P.E.K.K.A Void Phoenix
P.E.K.K.A Phoenix
Zap Void P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Zap Void Phoenix
P.E.K.K.A
Bomber
Phoenix Bomber Zap P.E.K.K.A Little Prince
Bomber Zap P.E.K.K.A Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Ghost
Void Zap Royal Ghost
Void
Void
Bomber Zap
Zap
Bomber
Zap
Void Zap
Void
Void Zap
Void Zap
Void
Void
Zap
Bomber Zap
Bomber
Void Bomber Zap
Bomber Zap Little Prince
Void
Void
Void
Zap Void
Zap Bomber Little Prince
Void Zap Royal Ghost
Void Zap
Void Zap
Zap Little Prince
Zap Void
Void
Void Bomber Zap
Zap Void
P.E.K.K.A
Zap Void
Zap
Void
Bomber Zap
Void Zap
P.E.K.K.A
Zap
Zap Void
Void Zap Royal Ghost Little Prince

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