My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon
Zap
Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Electro Spirit Elite Barbarians Valkyrie Inferno Tower Goblin Barrel Skeleton Army
The Log
Electro Spirit Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Electro Spirit Goblin Barrel Skeleton Army
Royal Delivery
Electro Spirit Elite Barbarians Valkyrie Goblin Barrel Skeleton Army Baby Dragon
Fireball
Elite Barbarians Inferno Tower Goblin Barrel Skeleton Army Baby Dragon
Poison
Inferno Tower Skeleton Army
Lightning
Elite Barbarians Valkyrie Inferno Tower Baby Dragon
Rocket
Elite Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Inferno Tower Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Barrel Skeleton Army Valkyrie Baby Dragon Inferno Tower Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians
Elite Barbarians
Valkyrie Electro Spirit Mega Knight
Valkyrie
Elite Barbarians Goblin Barrel Baby Dragon
Inferno Tower
Goblin Barrel
Valkyrie Skeleton Army Baby Dragon Mega Knight
Skeleton Army
Goblin Barrel
Baby Dragon
Valkyrie Goblin Barrel Mega Knight
Mega Knight
Elite Barbarians Goblin Barrel Baby Dragon

Defense Synergies 2 7

Electro Spirit
Baby Dragon
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Inferno Tower Baby Dragon
Inferno Tower
Skeleton Army Valkyrie Baby Dragon Mega Knight
Goblin Barrel
Skeleton Army
Inferno Tower
Baby Dragon
Electro Spirit Valkyrie Inferno Tower Mega Knight
Mega Knight
Elite Barbarians Inferno Tower Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon
Elite Barbarians Inferno Tower Skeleton Army Valkyrie Mega Knight
Inferno Tower Skeleton Army Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Inferno Tower Skeleton Army Valkyrie Mega Knight
Elite Barbarians Valkyrie Skeleton Army Mega Knight
Skeleton Army Electro Spirit Valkyrie Baby Dragon Mega Knight
Inferno Tower Electro Spirit Baby Dragon
Electro Spirit Valkyrie Inferno Tower Baby Dragon Mega Knight
Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie Inferno Tower Mega Knight
Valkyrie Skeleton Army Electro Spirit Baby Dragon Mega Knight
Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Mega Knight Elite Barbarians Valkyrie
Valkyrie Skeleton Army Mega Knight Electro Spirit Baby Dragon
Elite Barbarians Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Elite Barbarians Mega Knight
Mega Knight Elite Barbarians Valkyrie Inferno Tower Skeleton Army
Mega Knight Electro Spirit Elite Barbarians Valkyrie Skeleton Army Baby Dragon
Valkyrie Baby Dragon Electro Spirit Mega Knight
Elite Barbarians Inferno Tower
Valkyrie Skeleton Army Mega Knight Electro Spirit Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Elite Barbarians Inferno Tower
Elite Barbarians Valkyrie Baby Dragon Mega Knight
Skeleton Army Mega Knight Elite Barbarians Valkyrie Inferno Tower
Valkyrie Skeleton Army Mega Knight Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Valkyrie Skeleton Army Mega Knight
Electro Spirit Baby Dragon
Skeleton Army Elite Barbarians Valkyrie Inferno Tower
Inferno Tower Mega Knight Elite Barbarians Valkyrie Skeleton Army
Mega Knight Electro Spirit Elite Barbarians Valkyrie Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Skeleton Army
Mega Knight Elite Barbarians Valkyrie Inferno Tower
Skeleton Army Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Mega Knight Valkyrie Inferno Tower
Valkyrie Skeleton Army Baby Dragon Mega Knight
Elite Barbarians Inferno Tower Skeleton Army Electro Spirit Valkyrie Baby Dragon
Valkyrie Mega Knight Electro Spirit Elite Barbarians Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Valkyrie Baby Dragon Mega Knight
Electro Spirit Baby Dragon
Baby Dragon
Baby Dragon
Elite Barbarians
Valkyrie
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Electro Spirit Valkyrie Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Elite Barbarians Baby Dragon
Electro Spirit
Elite Barbarians
Mega Knight
Electro Spirit
Mega Knight
Electro Spirit Skeleton Army
Baby Dragon
Valkyrie Baby Dragon Mega Knight
Baby Dragon
Elite Barbarians Mega Knight
Electro Spirit Elite Barbarians Baby Dragon
Baby Dragon Mega Knight

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