My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Goblin Gang Tesla Elite Barbarians Valkyrie Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Valkyrie Wizard
Fireball
Goblin Gang Tesla Minion Horde Elite Barbarians Wizard
Poison
Goblin Gang Minion Horde Wizard
Lightning
Tesla Elite Barbarians Valkyrie Wizard
Rocket
Minion Horde Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tesla Valkyrie Minion Horde Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Tesla Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minion Horde Royal Giant Valkyrie
Goblin Gang
Royal Giant Valkyrie
Tesla
Minion Horde
Zap Royal Giant
Royal Giant
Zap Goblin Gang Minion Horde Elite Barbarians Wizard
Elite Barbarians
Zap Valkyrie Royal Giant Wizard
Valkyrie
Elite Barbarians Zap Goblin Gang Wizard
Wizard
Royal Giant Elite Barbarians Valkyrie

Defense Synergies 2 10

Zap
Goblin Gang Tesla Minion Horde Elite Barbarians Valkyrie
Goblin Gang
Tesla Zap Valkyrie
Tesla
Goblin Gang Zap Valkyrie Wizard
Minion Horde
Zap
Royal Giant
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Elite Barbarians Zap Goblin Gang Tesla Wizard
Wizard
Tesla Elite Barbarians Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Minion Horde Valkyrie Wizard
Minion Horde Elite Barbarians Zap Goblin Gang Tesla Valkyrie
Goblin Gang Tesla Minion Horde Elite Barbarians Valkyrie
Tesla Minion Horde Elite Barbarians Goblin Gang Valkyrie
Elite Barbarians Valkyrie
Goblin Gang Zap Tesla Valkyrie
Tesla Minion Horde Zap Goblin Gang Wizard
Zap Tesla Valkyrie
Tesla Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Tesla Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Zap Tesla Wizard
Tesla Minion Horde Zap Goblin Gang Wizard
Tesla Minion Horde Zap Goblin Gang Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Zap Goblin Gang Tesla Minion Horde
Elite Barbarians Goblin Gang Tesla Minion Horde
Minion Horde Zap Goblin Gang Tesla Elite Barbarians
Tesla Minion Horde Wizard Goblin Gang Elite Barbarians Valkyrie
Tesla Zap Goblin Gang Minion Horde Elite Barbarians Valkyrie Wizard
Zap Valkyrie Wizard Tesla
Tesla Elite Barbarians
Goblin Gang Valkyrie Wizard Tesla Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Tesla Elite Barbarians
Zap Goblin Gang Tesla Elite Barbarians Valkyrie Wizard
Goblin Gang Zap Minion Horde Elite Barbarians Valkyrie
Goblin Gang Valkyrie Zap Tesla Minion Horde Elite Barbarians
Goblin Gang Tesla Minion Horde Elite Barbarians Valkyrie
Wizard Zap Goblin Gang Tesla Minion Horde
Goblin Gang Tesla Minion Horde Elite Barbarians Valkyrie
Tesla Minion Horde Elite Barbarians Valkyrie
Zap Minion Horde Elite Barbarians Valkyrie
Goblin Gang Tesla Minion Horde
Tesla Minion Horde Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Tesla Minion Horde Valkyrie Wizard
Wizard Tesla Minion Horde Valkyrie
Goblin Gang Tesla Elite Barbarians Zap Minion Horde Valkyrie
Valkyrie Zap Tesla Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap
Minion Horde
Valkyrie
Wizard Zap Minion Horde Valkyrie
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Goblin Gang Minion Horde Elite Barbarians
Zap Minion Horde Valkyrie Wizard
Zap Wizard
Elite Barbarians
Minion Horde
Zap Elite Barbarians
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Wizard
Zap Valkyrie Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Valkyrie Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Goblin Gang
Zap Wizard
Goblin Gang Minion Horde Valkyrie Wizard
Zap Wizard
Zap
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians
Zap
Zap

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