My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Tombstone Witch Princess
Zap
Minions Tombstone Witch Princess
Barbarian Barrel
Tombstone Valkyrie Witch Princess
The Log
Tombstone Witch Princess
Earthquake
Tombstone Witch
Arrows
Minions Tombstone Witch Princess
Royal Delivery
Minions Valkyrie Witch P.E.K.K.A Princess
Fireball
Minions Tombstone Witch Princess
Poison
Minions Tombstone Witch Princess
Lightning
Tombstone Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Tombstone Princess Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Tombstone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Minions Valkyrie Witch Princess
Arrows
Zap P.E.K.K.A
Minions
Zap Valkyrie P.E.K.K.A
Tombstone
Valkyrie
Zap Minions Witch P.E.K.K.A
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Minions Valkyrie Witch Princess
Princess
Zap P.E.K.K.A

Defense Synergies 1 16

Zap
Arrows Minions Tombstone Valkyrie Witch P.E.K.K.A Princess
Arrows
Zap Tombstone Valkyrie P.E.K.K.A
Minions
Valkyrie Zap Tombstone P.E.K.K.A
Tombstone
Zap Arrows Minions
Valkyrie
Minions Zap Arrows Witch P.E.K.K.A Princess
Witch
Zap Valkyrie
P.E.K.K.A
Zap Arrows Minions Valkyrie Princess
Princess
Zap Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Valkyrie
P.E.K.K.A Zap Minions Tombstone Valkyrie Witch
Witch P.E.K.K.A Minions Tombstone Valkyrie
Witch P.E.K.K.A Minions Tombstone Valkyrie
Arrows Tombstone Valkyrie P.E.K.K.A Princess
Arrows Zap Minions Valkyrie
Minions Zap Arrows Tombstone Witch Princess
Zap Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Minions Tombstone Princess
Valkyrie
Minions Valkyrie Witch Zap Arrows Tombstone Princess
Arrows Minions Zap Witch Princess
Tombstone P.E.K.K.A Zap Minions Valkyrie Witch
Valkyrie Zap Arrows Minions Tombstone Witch P.E.K.K.A Princess
P.E.K.K.A Tombstone
Zap P.E.K.K.A
Arrows Minions Tombstone Valkyrie Witch P.E.K.K.A
Arrows Tombstone Zap Minions Valkyrie Witch
Zap Arrows Valkyrie Witch Minions Tombstone Princess
P.E.K.K.A
Valkyrie Arrows Minions Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tombstone Witch P.E.K.K.A
Zap Arrows Valkyrie
Tombstone P.E.K.K.A Zap Minions Valkyrie Witch
Valkyrie P.E.K.K.A Zap
P.E.K.K.A Tombstone Valkyrie Witch
Arrows Zap Minions Witch Princess
P.E.K.K.A Minions Tombstone Valkyrie Witch
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Minions Tombstone Valkyrie Witch
Witch P.E.K.K.A Tombstone
P.E.K.K.A Minions Tombstone Valkyrie Witch
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Tombstone Valkyrie Witch
Valkyrie Witch Princess
Tombstone Witch Zap Minions Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Zap Witch P.E.K.K.A Princess
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Zap Princess
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap Minions Witch Princess
Arrows Witch Princess
Arrows Zap Princess
Arrows Zap
Minions
Zap Arrows Valkyrie Princess
Zap Arrows Princess
Princess
Arrows Minions Princess
Princess Zap Arrows
Zap Arrows Witch Princess
Arrows Princess
Arrows
Minions
Zap Arrows Princess
Zap Arrows Valkyrie Witch Princess
Minions
Arrows Princess
Zap Arrows
Zap Arrows Valkyrie Witch Princess
Witch
Arrows Zap Witch Princess
Zap Arrows Witch Princess
Zap Arrows
Zap Arrows Witch Princess
Zap Minions Witch
Zap Arrows
Zap Arrows Princess
P.E.K.K.A
Arrows Princess
Zap Minions Tombstone Witch Princess
Zap Arrows Witch Princess
Arrows
Valkyrie Princess
Arrows Zap Princess
Zap Arrows
P.E.K.K.A
Zap Minions Witch Princess
Zap Witch Princess
Zap Witch Princess

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