My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit Inferno Dragon
Giant Snowball
Miner Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Valkyrie Miner Bandit Electro Wizard Inferno Dragon
Fireball
Bandit Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Valkyrie Bandit Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Miner Bandit Valkyrie Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Miner Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Miner Bandit Mega Knight
Valkyrie
Bandit Electro Wizard
The Log
Miner Bandit Mega Knight
Miner
Arrows The Log Bandit Electro Wizard Inferno Dragon Mega Knight
Bandit
Arrows Valkyrie The Log Miner Electro Wizard Mega Knight
Electro Wizard
Valkyrie Miner Bandit Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Arrows The Log Miner Bandit Electro Wizard

Defense Synergies 1 16

Arrows
Mega Knight Valkyrie Bandit
Valkyrie
Arrows The Log Bandit Electro Wizard
The Log
Valkyrie Miner Bandit Electro Wizard Inferno Dragon Mega Knight
Miner
The Log Mega Knight
Bandit
Arrows Valkyrie The Log Electro Wizard Mega Knight
Electro Wizard
Valkyrie The Log Bandit Inferno Dragon Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Mega Knight
Arrows The Log Miner Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Inferno Dragon Valkyrie The Log Bandit Electro Wizard Mega Knight
Mega Knight Valkyrie Bandit Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Bandit Electro Wizard Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Valkyrie Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows
Arrows Valkyrie The Log Bandit Electro Wizard Mega Knight
Inferno Dragon
Valkyrie Miner Bandit Electro Wizard Mega Knight
Valkyrie Electro Wizard Arrows The Log Bandit Mega Knight
Arrows Inferno Dragon Electro Wizard
Mega Knight Valkyrie The Log Bandit Electro Wizard
Valkyrie Mega Knight Arrows The Log Electro Wizard
Inferno Dragon Bandit Electro Wizard Mega Knight
The Log Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Valkyrie Electro Wizard
Arrows Mega Knight Valkyrie The Log Bandit Electro Wizard
Arrows Valkyrie The Log Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Valkyrie Mega Knight Arrows The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Arrows Valkyrie The Log Miner Inferno Dragon Mega Knight
Bandit Mega Knight Valkyrie The Log Electro Wizard
Valkyrie Mega Knight The Log Bandit Electro Wizard
Valkyrie Bandit Inferno Dragon Mega Knight
Arrows Electro Wizard
Valkyrie Bandit Electro Wizard
Mega Knight Valkyrie Inferno Dragon
Electro Wizard Mega Knight Valkyrie The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Valkyrie
Mega Knight Arrows Valkyrie The Log Electro Wizard
Mega Knight Valkyrie Bandit
Valkyrie Mega Knight
Electro Wizard Valkyrie The Log Inferno Dragon
Arrows Valkyrie Mega Knight The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log Bandit
Arrows The Log Miner Bandit Electro Wizard
Arrows The Log Miner Bandit
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Miner Bandit
Electro Wizard
Miner Arrows Valkyrie The Log Bandit Electro Wizard
Arrows
The Log Miner Bandit
Arrows Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit Mega Knight
Arrows
Arrows The Log Bandit Electro Wizard Mega Knight
Arrows Valkyrie The Log Miner Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Mega Knight
Inferno Dragon
Arrows The Log Miner Bandit Electro Wizard
Arrows The Log Miner Bandit Mega Knight
Miner Arrows The Log Bandit
Arrows Electro Wizard
Electro Wizard
Arrows The Log Miner Bandit Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Bandit
Arrows Electro Wizard
Arrows The Log
Miner Valkyrie Electro Wizard Mega Knight
Arrows The Log
Arrows
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Miner Bandit Electro Wizard Mega Knight

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