My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Electro Wizard Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack Little Prince
Zap
Skeleton Army Balloon Little Prince
Barbarian Barrel
Valkyrie Skeleton Army Electro Wizard Lumberjack Little Prince
The Log
Skeleton Army Lumberjack Little Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Valkyrie Skeleton Army Balloon Electro Wizard Lumberjack Little Prince
Fireball
Skeleton Army Balloon Electro Wizard Lumberjack Little Prince
Poison
Skeleton Army Balloon Electro Wizard Little Prince
Lightning
Valkyrie Balloon Electro Wizard Lumberjack Little Prince
Rocket
Valkyrie Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Little Prince Valkyrie Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Skeleton Army Little Prince

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Electro Wizard Valkyrie Lumberjack Little Prince
Arrows
Zap Balloon Lumberjack
Valkyrie
Balloon Lumberjack Zap Electro Wizard Little Prince
Skeleton Army
Balloon
Zap Arrows Valkyrie Lumberjack Electro Wizard Little Prince
Electro Wizard
Zap Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Zap Arrows Electro Wizard
Little Prince
Zap Valkyrie Balloon

Defense Synergies 1 16

Zap
Electro Wizard Arrows Valkyrie Skeleton Army Lumberjack Little Prince
Arrows
Zap Valkyrie Lumberjack Little Prince
Valkyrie
Zap Arrows Electro Wizard Lumberjack Little Prince
Skeleton Army
Zap Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Valkyrie Skeleton Army Lumberjack Little Prince
Lumberjack
Zap Arrows Valkyrie Skeleton Army Electro Wizard Little Prince
Little Prince
Zap Arrows Valkyrie Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Skeleton Army Lumberjack Zap Valkyrie Electro Wizard
Skeleton Army Lumberjack Valkyrie Electro Wizard
Skeleton Army Lumberjack Valkyrie Electro Wizard
Arrows Valkyrie Skeleton Army Lumberjack
Arrows Skeleton Army Zap Valkyrie Electro Wizard Lumberjack
Electro Wizard Zap Arrows Little Prince
Zap Arrows Valkyrie Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Valkyrie Electro Wizard Lumberjack Little Prince
Valkyrie Skeleton Army Electro Wizard Zap Arrows Lumberjack
Arrows Zap Electro Wizard
Skeleton Army Lumberjack Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Zap Arrows Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army Zap Electro Wizard Lumberjack
Arrows Valkyrie Skeleton Army Electro Wizard Lumberjack
Arrows Zap Valkyrie Skeleton Army Electro Wizard Lumberjack Little Prince
Zap Arrows Valkyrie Electro Wizard Lumberjack Little Prince
Electro Wizard Lumberjack
Valkyrie Skeleton Army Arrows Electro Wizard Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Electro Wizard
Electro Wizard Zap Arrows Valkyrie Lumberjack
Skeleton Army Lumberjack Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Lumberjack Zap Electro Wizard
Valkyrie Skeleton Army Lumberjack
Arrows Zap Electro Wizard
Skeleton Army Valkyrie Electro Wizard Lumberjack
Valkyrie Skeleton Army Lumberjack
Zap Electro Wizard Valkyrie Skeleton Army
Skeleton Army
Valkyrie Lumberjack
Skeleton Army Zap Arrows Valkyrie Electro Wizard
Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army
Skeleton Army Electro Wizard Zap Valkyrie Lumberjack Little Prince
Arrows Valkyrie Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Electro Wizard Lumberjack
Zap Arrows Valkyrie Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows Electro Wizard
Zap Arrows Valkyrie Little Prince
Arrows
Zap Arrows
Zap Arrows Valkyrie Little Prince
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Electro Wizard Little Prince
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Skeleton Army
Zap Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard Lumberjack
Arrows Zap
Zap Arrows
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Little Prince

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