My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Minion Horde Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Electro Spirit Goblin Cage Valkyrie Wizard Giant Skeleton
The Log
Electro Spirit Goblin Cage Giant Skeleton
Earthquake
Goblin Cage
Arrows
Electro Spirit Minion Horde
Royal Delivery
Electro Spirit Minion Horde Goblin Cage Valkyrie Wizard Giant Skeleton
Fireball
Minion Horde Goblin Cage Wizard
Poison
Minion Horde Goblin Cage Wizard
Lightning
Goblin Cage Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Earthquake Goblin Cage Valkyrie Poison Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Earthquake Goblin Cage Valkyrie

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton
Minion Horde
Giant Skeleton
Earthquake
Giant Skeleton
Goblin Cage
Giant Skeleton
Valkyrie
Wizard Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Poison
Giant Skeleton
Giant Skeleton
Electro Spirit Minion Horde Earthquake Goblin Cage Valkyrie Wizard Poison

Defense Synergies 0 5

Electro Spirit
Minion Horde
Earthquake
Goblin Cage
Goblin Cage
Earthquake Wizard Poison
Valkyrie
Wizard
Wizard
Goblin Cage Valkyrie Giant Skeleton
Poison
Goblin Cage
Giant Skeleton
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minion Horde Goblin Cage Valkyrie Wizard
Minion Horde Goblin Cage Valkyrie
Minion Horde Goblin Cage Valkyrie Giant Skeleton
Minion Horde Goblin Cage Valkyrie
Earthquake Goblin Cage Valkyrie Poison Giant Skeleton
Electro Spirit Earthquake Valkyrie
Minion Horde Electro Spirit Goblin Cage Wizard Poison
Earthquake Electro Spirit Goblin Cage Valkyrie Poison Giant Skeleton
Minion Horde Goblin Cage
Minion Horde Valkyrie Giant Skeleton
Minion Horde Valkyrie Poison Electro Spirit Earthquake Wizard Giant Skeleton
Minion Horde Wizard Poison
Minion Horde Goblin Cage Earthquake Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Electro Spirit Minion Horde Earthquake Goblin Cage Poison
Minion Horde Goblin Cage
Minion Horde Goblin Cage
Minion Horde Wizard Goblin Cage Valkyrie Poison
Goblin Cage Electro Spirit Minion Horde Valkyrie Wizard
Earthquake Goblin Cage Valkyrie Wizard Poison Electro Spirit Giant Skeleton
Goblin Cage
Valkyrie Wizard Electro Spirit Minion Horde Earthquake Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Cage Giant Skeleton
Poison Valkyrie Wizard
Giant Skeleton Minion Horde Goblin Cage Valkyrie
Valkyrie Giant Skeleton Minion Horde Goblin Cage
Giant Skeleton Minion Horde Goblin Cage Valkyrie
Wizard Poison Electro Spirit Minion Horde
Minion Horde Goblin Cage Valkyrie Giant Skeleton
Giant Skeleton Minion Horde Goblin Cage Valkyrie
Minion Horde Goblin Cage Giant Skeleton Electro Spirit Valkyrie Poison
Minion Horde Goblin Cage
Minion Horde Goblin Cage Valkyrie Giant Skeleton
Goblin Cage Valkyrie Poison Giant Skeleton
Giant Skeleton Minion Horde Goblin Cage Valkyrie Wizard
Wizard Minion Horde Goblin Cage Valkyrie
Electro Spirit Minion Horde Goblin Cage Valkyrie Poison Giant Skeleton
Valkyrie Poison Electro Spirit Minion Horde Earthquake Goblin Cage Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Minion Horde Valkyrie Giant Skeleton
Poison
Earthquake Minion Horde Poison Giant Skeleton
Earthquake Valkyrie Poison Giant Skeleton
Wizard Poison Minion Horde Earthquake Valkyrie
Wizard Poison Electro Spirit Minion Horde
Minion Horde Earthquake Wizard Poison
Earthquake Poison Wizard
Poison Wizard
Minion Horde Poison
Poison Minion Horde Earthquake Valkyrie Wizard
Poison Wizard
Earthquake Poison
Earthquake Minion Horde Poison
Earthquake Poison
Earthquake Minion Horde Wizard Poison
Earthquake Minion Horde Wizard Poison
Earthquake Poison
Minion Horde
Earthquake Wizard Poison
Earthquake Valkyrie Wizard Poison
Minion Horde Earthquake Poison Giant Skeleton
Wizard Poison
Earthquake Minion Horde Poison
Earthquake Poison Electro Spirit Valkyrie Wizard
Minion Horde
Poison Earthquake Wizard
Wizard Poison
Poison
Poison Minion Horde Wizard
Electro Spirit Minion Horde Wizard Poison
Minion Horde
Poison Minion Horde Earthquake Wizard
Electro Spirit Minion Horde Poison
Minion Horde Giant Skeleton
Earthquake Wizard Poison
Minion Horde Earthquake Electro Spirit
Poison Wizard
Poison Minion Horde Valkyrie Wizard
Earthquake Wizard Poison
Poison Giant Skeleton
Minion Horde
Electro Spirit Minion Horde Poison Giant Skeleton
Poison
Poison Giant Skeleton

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