My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Minions Hog Rider Skeleton Army Inferno Dragon
Zap
Minions Skeleton Army Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Giant Skeleton
The Log
Hog Rider Skeleton Army Giant Skeleton
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Hog Rider Skeleton Army Giant Skeleton Inferno Dragon
Fireball
Minions Hog Rider Skeleton Army Inferno Dragon
Poison
Minions Skeleton Army
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Skeleton Army Valkyrie Hog Rider Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Minions Valkyrie Giant Skeleton
Arrows
Zap Hog Rider Giant Skeleton
Minions
Hog Rider Zap Valkyrie Giant Skeleton Inferno Dragon
Valkyrie
Hog Rider Zap Minions Giant Skeleton
Hog Rider
Zap Arrows Minions Valkyrie Giant Skeleton
Skeleton Army
Giant Skeleton
Zap Arrows Minions Valkyrie Hog Rider
Inferno Dragon
Minions

Defense Synergies 1 11

Zap
Arrows Minions Valkyrie Skeleton Army Giant Skeleton Inferno Dragon
Arrows
Zap Valkyrie Giant Skeleton
Minions
Valkyrie Zap Giant Skeleton
Valkyrie
Minions Zap Arrows
Hog Rider
Skeleton Army
Zap Giant Skeleton Inferno Dragon
Giant Skeleton
Zap Arrows Minions Skeleton Army
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Skeleton Army Inferno Dragon Zap Minions Valkyrie
Skeleton Army Minions Valkyrie Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Minions Valkyrie
Arrows Valkyrie Skeleton Army Giant Skeleton
Arrows Skeleton Army Zap Minions Valkyrie
Minions Inferno Dragon Zap Arrows
Zap Arrows Valkyrie Giant Skeleton
Inferno Dragon Minions Skeleton Army
Skeleton Army Valkyrie Giant Skeleton
Minions Valkyrie Skeleton Army Zap Arrows Giant Skeleton
Arrows Minions Inferno Dragon Zap
Skeleton Army Zap Minions Valkyrie Giant Skeleton
Valkyrie Skeleton Army Zap Arrows Minions
Skeleton Army Inferno Dragon
Skeleton Army Zap Inferno Dragon
Arrows Minions Valkyrie Skeleton Army
Arrows Zap Minions Valkyrie Skeleton Army
Zap Arrows Valkyrie Minions Giant Skeleton Inferno Dragon
Inferno Dragon
Valkyrie Skeleton Army Arrows Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Giant Skeleton
Zap Arrows Valkyrie Inferno Dragon
Skeleton Army Giant Skeleton Zap Minions Valkyrie
Valkyrie Skeleton Army Giant Skeleton Zap
Giant Skeleton Valkyrie Skeleton Army Inferno Dragon
Arrows Zap Minions
Skeleton Army Minions Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Inferno Dragon
Zap Giant Skeleton Minions Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Minions Valkyrie Giant Skeleton
Skeleton Army Zap Arrows Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie
Valkyrie Skeleton Army
Skeleton Army Zap Minions Valkyrie Giant Skeleton Inferno Dragon
Arrows Minions Valkyrie Zap Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows Zap
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Zap Arrows Valkyrie
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions
Zap Arrows Valkyrie
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Minions
Zap Arrows
Zap Arrows Valkyrie
Minions Giant Skeleton
Arrows
Zap Arrows
Zap Arrows Valkyrie
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Minions
Zap Arrows
Zap Arrows
Giant Skeleton
Arrows
Zap Minions Skeleton Army
Zap Arrows
Arrows
Valkyrie
Arrows Zap
Zap Arrows Giant Skeleton
Zap Minions Giant Skeleton
Zap
Zap Giant Skeleton

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