My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Fire Spirit
Zap
Fire Spirit Prince
Barbarian Barrel
Fire Spirit Tesla Elite Barbarians Magic Archer
The Log
Fire Spirit Elite Barbarians Prince
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Prince P.E.K.K.A Magic Archer
Fireball
Tesla Elite Barbarians Magic Archer
Poison
Magic Archer
Lightning
Tesla Elite Barbarians Prince Magic Archer
Rocket
Elite Barbarians Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Tesla Magic Archer Prince Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Arrows Tesla

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Elite Barbarians Prince
Zap
Arrows Elite Barbarians Prince P.E.K.K.A Fire Spirit Magic Archer
Arrows
Zap Elite Barbarians P.E.K.K.A Prince
Tesla
Elite Barbarians
Zap Arrows Fire Spirit
Prince
Zap Fire Spirit Arrows Magic Archer
P.E.K.K.A
Fire Spirit Zap Arrows Magic Archer
Magic Archer
P.E.K.K.A Zap Prince

Defense Synergies 0 14

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Arrows Tesla Elite Barbarians Prince P.E.K.K.A Magic Archer
Arrows
Zap Tesla Prince P.E.K.K.A
Tesla
Zap Arrows Prince Magic Archer
Elite Barbarians
Zap
Prince
Zap Arrows Tesla Magic Archer
P.E.K.K.A
Fire Spirit Zap Arrows
Magic Archer
Zap Tesla Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Magic Archer
Elite Barbarians P.E.K.K.A Zap Tesla Prince
Tesla Prince P.E.K.K.A Fire Spirit Elite Barbarians
Tesla Elite Barbarians Prince P.E.K.K.A
Arrows Elite Barbarians Prince P.E.K.K.A
Arrows Fire Spirit Zap Tesla Magic Archer
Tesla Fire Spirit Zap Arrows Magic Archer
Zap Arrows Tesla P.E.K.K.A Magic Archer
Tesla P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Fire Spirit Tesla Prince
Zap Arrows Tesla Magic Archer
Arrows Tesla Zap Magic Archer
Tesla Prince P.E.K.K.A Fire Spirit Zap Elite Barbarians
Fire Spirit Zap Arrows Tesla Prince P.E.K.K.A Magic Archer
Elite Barbarians P.E.K.K.A Tesla Prince
Zap Tesla Elite Barbarians Prince P.E.K.K.A
Tesla Arrows Elite Barbarians Prince P.E.K.K.A
Fire Spirit Arrows Tesla Zap Elite Barbarians Prince Magic Archer
Zap Arrows Fire Spirit Tesla Magic Archer
P.E.K.K.A Tesla Elite Barbarians Prince
Fire Spirit Arrows Tesla Elite Barbarians Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Prince P.E.K.K.A
Zap Arrows Tesla Elite Barbarians Prince Magic Archer
P.E.K.K.A Zap Elite Barbarians Prince
Prince P.E.K.K.A Zap Tesla Elite Barbarians
P.E.K.K.A Tesla Elite Barbarians Prince
Fire Spirit Arrows Zap Tesla Magic Archer
Prince P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Tesla Elite Barbarians Prince
Zap P.E.K.K.A Elite Barbarians Prince Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Tesla Elite Barbarians Prince
P.E.K.K.A Zap Arrows Elite Barbarians Prince
Elite Barbarians Prince P.E.K.K.A Tesla
Tesla Magic Archer
Tesla Elite Barbarians Zap Prince P.E.K.K.A Magic Archer
Arrows Zap Tesla Elite Barbarians P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Zap Magic Archer
Arrows Magic Archer
Arrows Prince
Fire Spirit Zap Arrows Magic Archer
Arrows Fire Spirit Zap Magic Archer
Fire Spirit Arrows Magic Archer
Arrows Fire Spirit Zap Magic Archer
Arrows Zap
Fire Spirit Elite Barbarians Prince
Zap Arrows Prince Magic Archer
Fire Spirit Zap Arrows Magic Archer
Fire Spirit Elite Barbarians Magic Archer
Arrows Magic Archer
Zap Arrows Elite Barbarians Prince Magic Archer
Zap Arrows Magic Archer
Magic Archer Arrows
Arrows
Fire Spirit Zap Arrows Prince Magic Archer
Fire Spirit Zap Arrows Magic Archer
Prince Magic Archer
Arrows
Prince
Zap Arrows
Zap Arrows Fire Spirit Magic Archer
Arrows Zap Magic Archer
Zap Arrows Prince Magic Archer
Zap Arrows Magic Archer
Elite Barbarians Fire Spirit Zap Arrows Magic Archer
Zap
Elite Barbarians
Zap Arrows Magic Archer
Zap Arrows Magic Archer
P.E.K.K.A Prince
Arrows Magic Archer
Zap Fire Spirit Prince Magic Archer
Fire Spirit Zap Arrows Magic Archer
Arrows
Prince Magic Archer
Arrows Zap Magic Archer
Zap Arrows
Elite Barbarians Prince P.E.K.K.A
Zap Elite Barbarians Magic Archer
Zap Magic Archer
Zap Prince Magic Archer

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