My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Tesla Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Wizard Bowler
Fireball
Tesla Hog Rider Wizard Bowler
Poison
Wizard
Lightning
Knight Tesla Wizard Bowler
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Tesla Hog Rider Wizard Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Bowler The Log
Knight
Hog Rider Zap Wizard The Log
Tesla
Hog Rider
Zap Knight The Log Wizard Rocket Bowler
Wizard
Knight Hog Rider
Rocket
Hog Rider
Bowler
Zap Hog Rider The Log
The Log
Hog Rider Zap Knight Bowler

Defense Synergies 3 11

Zap
Knight Tesla Bowler The Log
Knight
Tesla Zap Wizard Bowler The Log
Tesla
Knight The Log Zap Wizard Bowler
Hog Rider
Wizard
Knight Tesla The Log
Rocket
The Log
Bowler
The Log Zap Knight Tesla
The Log
Tesla Bowler Zap Knight Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Zap Knight Tesla Wizard The Log
Zap Knight Tesla The Log
Tesla Rocket Bowler Knight
Tesla Knight Bowler
Rocket Bowler The Log
Bowler The Log Zap Tesla
Tesla Rocket Zap Wizard
Rocket Bowler Zap Tesla The Log
Tesla
Knight Tesla Bowler
Zap Knight Tesla Wizard Bowler The Log
Tesla Zap Wizard
Tesla Bowler Zap Knight Wizard Rocket The Log
Wizard Rocket Bowler Zap Tesla The Log
Knight Tesla
Rocket Zap Tesla Bowler The Log
Tesla Wizard Knight Bowler
Tesla Zap Knight Wizard Bowler The Log
Zap Wizard The Log Knight Tesla Bowler
Tesla
Wizard Bowler Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Bowler
Zap Knight Tesla Wizard Rocket Bowler The Log
Zap Knight Rocket Bowler The Log
Rocket Bowler Zap Knight Tesla The Log
Knight Tesla Bowler
Wizard Rocket Zap Tesla
Rocket Knight Tesla Bowler
Knight Tesla
Zap Rocket Knight The Log
Tesla
Knight Tesla Bowler
Rocket Zap Bowler The Log
Rocket Bowler Knight Tesla Wizard
Wizard Tesla Bowler
Tesla Zap Knight Rocket Bowler The Log
Bowler Zap Tesla Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
Zap Bowler The Log
Rocket The Log
Knight Rocket The Log
Wizard Rocket Zap Bowler The Log
Wizard Zap Rocket
Wizard Bowler The Log
The Log Zap Wizard Bowler
The Log Zap Wizard
Rocket Bowler
Rocket Zap Knight Wizard Bowler The Log
Zap Wizard Rocket
Rocket Knight Bowler The Log
Rocket
Zap The Log
Rocket Zap Wizard Bowler The Log
Wizard Rocket Bowler The Log
Rocket
Rocket
Rocket Zap Wizard Bowler The Log
Rocket Zap Wizard Bowler The Log
Rocket Bowler The Log
Rocket Wizard
Rocket Bowler The Log
Rocket Zap The Log
Zap The Log Wizard Bowler
The Log Zap Wizard Bowler
Zap Wizard Bowler The Log
Rocket Zap The Log
Zap Wizard
Zap Rocket Wizard
Bowler
Zap Wizard Rocket The Log
Zap Rocket
Rocket Wizard Bowler The Log
Zap Rocket
Rocket Zap Wizard
The Log
Knight Wizard Rocket Bowler
The Log Zap Wizard Bowler
Rocket Zap
Zap Rocket Bowler The Log
Zap Rocket
Zap Rocket Bowler The Log

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