My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Electro Spirit Knight Firecracker Tesla
The Log
Skeletons Electro Spirit Firecracker
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Knight Firecracker
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Rocket Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Rocket Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Barbarian Barrel Knight Firecracker Tornado Tesla Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Barbarian Barrel Knight

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Knight
Firecracker Barbarian Barrel
Firecracker
Knight Barbarian Barrel Tornado
Tesla
Rocket
Tornado
Barbarian Barrel
Knight Firecracker Tornado
Tornado
Rocket Firecracker Barbarian Barrel

Defense Synergies 4 13

Skeletons
Tesla Electro Spirit Knight Firecracker Barbarian Barrel Tornado
Electro Spirit
Skeletons
Knight
Firecracker Tesla Skeletons Barbarian Barrel Tornado
Firecracker
Knight Skeletons Tesla Barbarian Barrel Tornado
Tesla
Skeletons Knight Firecracker Barbarian Barrel Tornado
Rocket
Tornado
Barbarian Barrel
Skeletons Knight Firecracker Tesla Tornado
Tornado
Rocket Skeletons Knight Firecracker Tesla Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker Tesla Barbarian Barrel
Skeletons Knight Firecracker Tesla
Tesla Rocket Tornado Skeletons Knight
Tesla Skeletons Knight Firecracker
Firecracker Rocket Barbarian Barrel Tornado
Barbarian Barrel Tornado Skeletons Electro Spirit Firecracker Tesla
Tesla Rocket Tornado Electro Spirit Firecracker
Rocket Electro Spirit Tesla Barbarian Barrel
Tesla Skeletons Tornado
Knight Tornado Skeletons Firecracker Tesla Barbarian Barrel
Skeletons Electro Spirit Knight Firecracker Tesla Barbarian Barrel Tornado
Tesla Firecracker Tornado
Tesla Skeletons Knight Rocket
Rocket Electro Spirit Firecracker Tesla Barbarian Barrel Tornado
Knight Tesla
Rocket Tornado Tesla
Tesla Skeletons Knight Firecracker Tornado
Tesla Electro Spirit Knight Firecracker Barbarian Barrel Tornado
Barbarian Barrel Tornado Electro Spirit Knight Firecracker Tesla
Tesla Tornado
Electro Spirit Knight Firecracker Tesla Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Barbarian Barrel
Knight Firecracker Tesla Rocket Barbarian Barrel
Skeletons Knight Rocket
Rocket Knight Tesla Barbarian Barrel Tornado
Skeletons Knight Tesla
Firecracker Rocket Skeletons Electro Spirit Tesla Tornado
Rocket Skeletons Knight Tesla
Knight Tesla
Rocket Skeletons Electro Spirit Knight Firecracker Barbarian Barrel Tornado
Skeletons Tesla
Knight Tesla
Rocket Tornado
Rocket Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Electro Spirit Knight Firecracker Rocket Barbarian Barrel Tornado
Electro Spirit Firecracker Tesla Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket Barbarian Barrel
Firecracker Barbarian Barrel Tornado
Rocket Barbarian Barrel
Knight Firecracker Rocket Barbarian Barrel
Rocket Firecracker Barbarian Barrel
Firecracker Electro Spirit Rocket Tornado
Firecracker Tornado
Firecracker Barbarian Barrel Tornado
Firecracker Tornado
Rocket Tornado
Firecracker Rocket Knight Barbarian Barrel Tornado
Firecracker Rocket Tornado
Rocket Knight Firecracker Barbarian Barrel
Firecracker Rocket Barbarian Barrel
Firecracker Barbarian Barrel
Rocket Firecracker Barbarian Barrel
Firecracker Rocket Barbarian Barrel
Rocket Barbarian Barrel Tornado
Rocket
Rocket Firecracker Barbarian Barrel
Rocket Firecracker Barbarian Barrel Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Barbarian Barrel
Firecracker Tornado Electro Spirit Barbarian Barrel
Firecracker Barbarian Barrel Tornado
Tornado
Rocket Firecracker Barbarian Barrel Tornado
Firecracker Tornado
Rocket Electro Spirit Firecracker
Rocket
Rocket Electro Spirit Firecracker
Rocket Firecracker
Electro Spirit Rocket Barbarian Barrel
Rocket Firecracker Tornado
Barbarian Barrel
Knight Firecracker Rocket
Firecracker
Rocket Tornado
Firecracker
Electro Spirit Firecracker Rocket Tornado
Firecracker Rocket Tornado
Firecracker Rocket Barbarian Barrel Tornado

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