My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard Cannon Cart Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Cannon Cart Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant Cannon Cart
Giant Snowball
Spear Goblins Minions
Zap
Spear Goblins Minions Cannon Cart
Barbarian Barrel
Spear Goblins Wizard Cannon Cart
The Log
Spear Goblins Cannon Cart
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Wizard Cannon Cart
Fireball
Minions Wizard Cannon Cart
Poison
Spear Goblins Minions Wizard
Lightning
Wizard Cannon Cart
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Rocket Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Earthquake Giant Wizard Cannon Cart Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Minions Earthquake Giant

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Earthquake Giant Cannon Cart
Minions
Giant Cannon Cart
Earthquake
Giant Spear Goblins Electro Giant
Giant
Minions Earthquake Spear Goblins Wizard Rocket Cannon Cart
Wizard
Giant
Rocket
Giant Electro Giant
Cannon Cart
Spear Goblins Minions Giant
Electro Giant
Earthquake Rocket

Defense Synergies 0 5

Spear Goblins
Minions Earthquake Cannon Cart
Minions
Spear Goblins Cannon Cart
Earthquake
Spear Goblins
Giant
Wizard
Cannon Cart
Rocket
Cannon Cart
Spear Goblins Minions Wizard
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Cannon Cart Spear Goblins Minions Wizard
Minions Cannon Cart
Rocket Minions Cannon Cart
Minions Cannon Cart
Earthquake Rocket
Spear Goblins Minions Earthquake Cannon Cart
Minions Rocket Spear Goblins Wizard
Earthquake Rocket Cannon Cart Electro Giant
Minions
Spear Goblins Cannon Cart
Minions Spear Goblins Earthquake Wizard Cannon Cart Electro Giant
Minions Spear Goblins Wizard
Minions Earthquake Wizard Rocket Cannon Cart
Wizard Rocket Minions Earthquake Cannon Cart
Cannon Cart
Rocket Electro Giant
Wizard Minions Cannon Cart
Spear Goblins Minions Wizard Cannon Cart
Earthquake Wizard Spear Goblins Minions Cannon Cart
Cannon Cart
Wizard Spear Goblins Minions Earthquake Cannon Cart Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Cannon Cart Electro Giant
Wizard Rocket Cannon Cart
Spear Goblins Minions Rocket Cannon Cart
Rocket Cannon Cart
Cannon Cart
Wizard Rocket Electro Giant Minions
Rocket Spear Goblins Minions Cannon Cart
Cannon Cart
Rocket Spear Goblins Minions Cannon Cart
Minions Cannon Cart
Rocket Electro Giant
Rocket Cannon Cart Wizard
Wizard Cannon Cart Electro Giant
Electro Giant Spear Goblins Minions Rocket Cannon Cart
Minions Earthquake Wizard Cannon Cart Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rocket
Earthquake Rocket Cannon Cart
Earthquake Cannon Cart Rocket
Wizard Rocket Earthquake
Wizard Electro Giant Spear Goblins Minions Rocket
Earthquake Wizard
Earthquake Wizard
Wizard
Rocket Minions
Rocket Earthquake Wizard Cannon Cart
Wizard Rocket
Earthquake Rocket Cannon Cart
Earthquake Minions Rocket Cannon Cart
Earthquake Cannon Cart
Earthquake Rocket Spear Goblins Wizard Cannon Cart
Earthquake Wizard Rocket Cannon Cart
Earthquake Rocket
Minions Rocket
Rocket Earthquake Wizard
Rocket Earthquake Wizard Electro Giant
Rocket Minions Earthquake
Rocket Wizard
Rocket
Earthquake Rocket Cannon Cart
Earthquake Electro Giant Wizard
Earthquake Wizard
Wizard
Rocket
Wizard Electro Giant
Rocket Minions Wizard Electro Giant
Earthquake Wizard Rocket
Rocket
Rocket Earthquake Wizard
Earthquake Spear Goblins Minions Rocket Cannon Cart
Rocket Wizard
Wizard Rocket Cannon Cart
Earthquake Wizard
Rocket Electro Giant
Cannon Cart
Electro Giant Minions Rocket
Rocket
Rocket Cannon Cart Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: