My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Baby Dragon Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince Sparky
Giant Snowball
Baby Dragon
Zap
Royal Giant Prince Sparky
Barbarian Barrel
Wizard Sparky
The Log
Royal Giant Mini P.E.K.K.A Prince Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Baby Dragon Prince Sparky
Fireball
Wizard Baby Dragon Sparky
Poison
Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Prince Sparky
Rocket
Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Baby Dragon Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Mini P.E.K.K.A Baby Dragon Wizard Prince Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Mini P.E.K.K.A Baby Dragon

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince Sparky Royal Giant Mini P.E.K.K.A Baby Dragon
Royal Giant
Zap Wizard Tornado Baby Dragon Sparky
Mini P.E.K.K.A
Sparky Zap Wizard Tornado Baby Dragon
Wizard
Tornado Royal Giant Mini P.E.K.K.A Prince Sparky
Tornado
Zap Wizard Baby Dragon Sparky Royal Giant Mini P.E.K.K.A
Baby Dragon
Tornado Zap Royal Giant Mini P.E.K.K.A Prince Sparky
Prince
Zap Wizard Baby Dragon
Sparky
Zap Mini P.E.K.K.A Tornado Royal Giant Wizard Baby Dragon

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Tornado Baby Dragon Prince Sparky
Royal Giant
Mini P.E.K.K.A
Zap Wizard Tornado Baby Dragon
Wizard
Tornado Mini P.E.K.K.A Prince
Tornado
Wizard Sparky Zap Mini P.E.K.K.A Baby Dragon Prince Sparky
Baby Dragon
Zap Mini P.E.K.K.A Tornado Prince
Prince
Zap Wizard Tornado Baby Dragon
Sparky
Tornado Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon Sparky
Mini P.E.K.K.A Sparky Zap Prince
Mini P.E.K.K.A Tornado Prince Sparky
Mini P.E.K.K.A Prince Sparky
Mini P.E.K.K.A Tornado Prince Sparky
Tornado Zap Baby Dragon
Tornado Zap Wizard Baby Dragon
Zap Baby Dragon Sparky
Mini P.E.K.K.A Sparky Tornado Prince
Tornado Mini P.E.K.K.A Prince Sparky
Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Mini P.E.K.K.A Prince Sparky Zap Wizard
Wizard Sparky Zap Mini P.E.K.K.A Tornado Baby Dragon Prince
Mini P.E.K.K.A Sparky Prince
Tornado Zap Mini P.E.K.K.A Prince Sparky
Wizard Sparky Mini P.E.K.K.A Tornado Prince
Zap Wizard Tornado Baby Dragon Prince
Zap Wizard Tornado Baby Dragon
Mini P.E.K.K.A Sparky Tornado Prince
Wizard Mini P.E.K.K.A Baby Dragon Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Prince Sparky
Zap Mini P.E.K.K.A Wizard Baby Dragon Prince
Zap Mini P.E.K.K.A Prince Sparky
Mini P.E.K.K.A Prince Zap Tornado Sparky
Mini P.E.K.K.A Prince Sparky
Wizard Zap Tornado Baby Dragon
Mini P.E.K.K.A Prince Sparky
Mini P.E.K.K.A Prince Sparky
Zap Mini P.E.K.K.A Tornado Baby Dragon Prince Sparky
Sparky
Mini P.E.K.K.A Prince Sparky
Zap Tornado Prince
Mini P.E.K.K.A Prince Wizard Sparky
Wizard Baby Dragon Sparky
Sparky Zap Mini P.E.K.K.A Tornado Baby Dragon Prince
Zap Mini P.E.K.K.A Wizard Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Zap Tornado Baby Dragon
Baby Dragon Sparky
Prince Sparky
Wizard Zap Baby Dragon Sparky
Wizard Zap Tornado Baby Dragon
Wizard Tornado Baby Dragon Sparky
Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado
Mini P.E.K.K.A Tornado Prince Sparky
Zap Wizard Tornado Prince Sparky
Zap Wizard Tornado Baby Dragon
Baby Dragon Sparky
Baby Dragon
Zap Baby Dragon Prince Sparky
Zap Wizard Baby Dragon Sparky
Wizard Baby Dragon Sparky
Tornado Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Wizard Baby Dragon Prince Sparky
Zap Wizard Tornado Baby Dragon
Baby Dragon Prince Sparky
Wizard Tornado
Tornado Prince Sparky
Zap Baby Dragon
Zap Tornado Wizard Baby Dragon Sparky
Zap Wizard Tornado Baby Dragon Sparky
Zap Wizard Tornado Baby Dragon Prince Sparky
Zap Tornado Baby Dragon Sparky
Zap Wizard Tornado Baby Dragon Sparky
Zap Wizard
Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Sparky
Prince Sparky
Wizard Sparky
Zap Prince
Zap Wizard Tornado Baby Dragon
Mini P.E.K.K.A Wizard Baby Dragon Prince Sparky
Zap Wizard Baby Dragon
Zap Tornado Sparky
Prince Sparky
Zap Tornado Baby Dragon Sparky
Zap Tornado
Zap Tornado Baby Dragon Prince Sparky

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