My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Ram Rider Sparky Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ram Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Ram Rider Sparky
Giant Snowball
Skeletons Minion Horde Ram Rider
Zap
Skeletons Minion Horde Ram Rider Sparky
Barbarian Barrel
Skeletons Wizard Sparky
The Log
Skeletons Ram Rider Sparky
Earthquake
Skeletons
Arrows
Skeletons Minion Horde
Royal Delivery
Skeletons Minion Horde Wizard Ram Rider Sparky
Fireball
Minion Horde Wizard Ram Rider Sparky
Poison
Minion Horde Wizard Sparky
Lightning
Wizard Ram Rider Sparky Archer Queen
Rocket
Minion Horde Wizard Ram Rider Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minion Horde Wizard Ram Rider Archer Queen Lightning Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeletons Minion Horde Wizard Ram Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minion Horde
Mega Knight Sparky
Wizard
Ram Rider Sparky Mega Knight
Lightning
Ram Rider
Ram Rider
Lightning Wizard Mega Knight Archer Queen
Sparky
Minion Horde Wizard Archer Queen
Mega Knight
Minion Horde Wizard Ram Rider Archer Queen
Archer Queen
Ram Rider Sparky Mega Knight

Defense Synergies 0 7

Skeletons
Minion Horde Wizard Ram Rider Sparky Archer Queen
Minion Horde
Skeletons Sparky
Wizard
Skeletons Mega Knight
Lightning
Ram Rider
Skeletons
Sparky
Skeletons Minion Horde
Mega Knight
Wizard
Archer Queen
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Wizard Ram Rider Sparky
Minion Horde Sparky Skeletons Ram Rider Mega Knight
Minion Horde Ram Rider Sparky Mega Knight Skeletons Lightning
Minion Horde Sparky Skeletons Ram Rider Mega Knight
Lightning Sparky Mega Knight
Skeletons Mega Knight
Minion Horde Lightning Ram Rider Wizard
Lightning Ram Rider Sparky Mega Knight
Minion Horde Sparky Skeletons Archer Queen
Skeletons Minion Horde Sparky Mega Knight
Minion Horde Skeletons Wizard Ram Rider Mega Knight
Minion Horde Wizard Ram Rider
Minion Horde Sparky Mega Knight Skeletons Wizard Lightning Ram Rider
Wizard Sparky Mega Knight Minion Horde
Sparky Minion Horde Ram Rider Mega Knight
Minion Horde Lightning Ram Rider Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Skeletons
Mega Knight Minion Horde Wizard Ram Rider
Wizard Ram Rider Mega Knight
Sparky Ram Rider
Wizard Mega Knight Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Sparky
Wizard Lightning Mega Knight
Mega Knight Skeletons Minion Horde Lightning Ram Rider Sparky
Lightning Mega Knight Minion Horde Ram Rider Sparky
Skeletons Minion Horde Ram Rider Sparky Mega Knight
Wizard Skeletons Minion Horde Ram Rider
Sparky Skeletons Minion Horde Lightning Ram Rider
Mega Knight Minion Horde Sparky
Minion Horde Lightning Mega Knight Skeletons Sparky
Skeletons Minion Horde Sparky
Mega Knight Minion Horde Sparky
Lightning Mega Knight Archer Queen
Lightning Mega Knight Skeletons Minion Horde Wizard Ram Rider Sparky
Wizard Minion Horde Sparky Mega Knight
Sparky Skeletons Minion Horde Lightning Archer Queen
Mega Knight Minion Horde Wizard Sparky Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Sparky
Ram Rider
Lightning Minion Horde Sparky
Lightning Sparky
Wizard Minion Horde Sparky Mega Knight
Wizard Minion Horde Ram Rider
Minion Horde Wizard Sparky
Wizard Lightning Ram Rider
Wizard Lightning Ram Rider
Lightning Minion Horde Sparky
Lightning Minion Horde Wizard Ram Rider Sparky
Lightning Wizard Archer Queen
Lightning Sparky
Lightning Minion Horde
Lightning Sparky
Lightning Minion Horde Wizard Sparky
Lightning Minion Horde Wizard Sparky Mega Knight
Lightning Sparky
Minion Horde Lightning Sparky
Lightning Wizard Sparky Mega Knight
Lightning Wizard Mega Knight
Lightning Minion Horde Sparky Mega Knight
Lightning Wizard
Lightning Sparky
Lightning Minion Horde
Wizard Sparky Mega Knight
Minion Horde
Wizard Lightning Ram Rider Sparky
Lightning Wizard Ram Rider Sparky Mega Knight
Lightning Sparky
Lightning Minion Horde Wizard Sparky
Lightning Minion Horde Wizard
Lightning Minion Horde Sparky
Lightning Minion Horde Wizard Sparky Mega Knight
Lightning Minion Horde Sparky
Minion Horde Sparky Mega Knight
Wizard Lightning Sparky
Minion Horde Lightning
Lightning Wizard Ram Rider Archer Queen
Lightning Minion Horde Wizard Sparky Mega Knight
Wizard Lightning
Lightning Sparky Archer Queen
Minion Horde Sparky Mega Knight Archer Queen
Minion Horde Lightning Sparky Archer Queen
Lightning Archer Queen
Lightning Sparky Mega Knight Archer Queen

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